错误应用程序名称: ProjectMercury.EffectEditor.exe，版本: 220.127.116.11，时间戳: 0x4caf2658
错误模块名称: KERNELBASE.dll，版本: 6.1.7601.17651，时间戳: 0x4e2111c0
错误进程 ID: 0x24f8
Id #32534 | Release:
| Updated: Nov 7, 2012 at 7:11 AM by iscript | Created: Nov 7, 2012 at 7:11 AM by iscript
i've made a rain effect by using effect editor...but when i import it to my xna game instead of raining down it rain upward...
Id #32533 | Release:
| Updated: Sep 7, 2012 at 1:13 PM by aryaei | Created: Sep 7, 2012 at 1:13 PM by aryaei
I'm not sure if it's intentional but particles with no texture don't render because of this line in AbstractEmitter , but if you view them in the editor they seem to work.
// Skip if th...
Id #32532 | Release:
| Updated: Aug 17, 2012 at 4:20 PM by xexuxjy | Created: Aug 17, 2012 at 4:20 PM by xexuxjy
In a AbstractEmitter.cs class there is in a non unsave section a arror
particle.EffectProxyIndex = context.Index;
particle.EffectProxyIndex = context.ProxyIndex;
Id #32531 | Release:
| Updated: Apr 4, 2012 at 10:35 AM by Russlan | Created: Apr 4, 2012 at 10:35 AM by Russlan
I would implement that engine in my game, but I have some problems with it.
If u open the editor and select the basicexplosion, klick on the black panel. Nothing happens.
But after 25 seconds ...
Id #31526 | Release:
| Updated: Sep 30, 2011 at 8:58 AM by DarkPrisma | Created: Sep 29, 2011 at 1:06 PM by DarkPrisma
In editor right "click->setTexture" works fine. But if you just change value in prop editor, nothing happends.
Id #31376 | Release:
| Updated: Sep 5, 2011 at 7:26 AM by JimJams | Created: Sep 2, 2011 at 9:28 AM by AvrDragon123
They don't work by default. The reason: MinimumTriggerPeriod=25 and MinimumTriggerPeriod=5 is to much.
(Windows7, 32bit, version 3.1 for XNA4.0)
Id #31375 | Release:
| Updated: Sep 30, 2011 at 8:46 AM by DarkPrisma | Created: Sep 2, 2011 at 9:25 AM by AvrDragon123
have errors in the xml when saved by the editor.
In Term and MinimumTriggerPeriod the numbers use a ',' instead of a '.' as decimal seperator.
In Enabled "Tr...
Id #31345 | Release:
| Updated: Sep 29, 2012 at 11:20 AM by Spruce | Created: Aug 29, 2011 at 3:16 AM by FelheartX
Cooldown controllers are worthless because they will be shared among every instance of a particle system. IE: with 7 campfires all using the same emitter, the cooldown controller will be updated 7 ...
Id #31325 | Release:
| Updated: Oct 13, 2011 at 10:41 PM by JimJams | Created: Aug 26, 2011 at 7:22 PM by thezman
The ability to load a spritesheet and use a pre-defined (somewhere in the effect file or code) rectangular portion of the picture in your effect.
Using this tool: http://spritesheetpacker.codeplex...
Id #31282 | Release:
| Updated: Oct 30, 2011 at 7:15 AM by indiefreaks | Created: Aug 17, 2011 at 11:18 PM by electroflame