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startup error win7

错误应用程序名称: ProjectMercury.EffectEditor.exe,版本: 1.0.0.0,时间戳: 0x4caf2658 错误模块名称: KERNELBASE.dll,版本: 6.1.7601.17651,时间戳: 0x4e2111c0 异常代码: 0xe0434352 错误偏移量: 0x0000d36f 错误进程 ID: 0x24f8 错误应用程序启动时间: 0...

Id #32534 | Release: None | Updated: Nov 7, 2012 at 8:11 AM by iscript | Created: Nov 7, 2012 at 8:11 AM by iscript

Rotation of particles

hi, i've made a rain effect by using effect editor...but when i import it to my xna game instead of raining down it rain upward...

Id #32533 | Release: None | Updated: Sep 7, 2012 at 2:13 PM by aryaei | Created: Sep 7, 2012 at 2:13 PM by aryaei

Particles not rendering with no texture (Editor issue?)

Hiyas, I'm not sure if it's intentional but particles with no texture don't render because of this line in AbstractEmitter , but if you view them in the editor they seem to work. // Skip if th...

Id #32532 | Release: None | Updated: Aug 17, 2012 at 5:20 PM by xexuxjy | Created: Aug 17, 2012 at 5:20 PM by xexuxjy

Error in a AbstractEmitter.cs

In a AbstractEmitter.cs class there is in a non unsave section a arror particle.EffectProxyIndex = context.Index; should be particle.EffectProxyIndex = context.ProxyIndex;

Id #32531 | Release: None | Updated: Apr 4, 2012 at 11:35 AM by Russlan | Created: Apr 4, 2012 at 11:35 AM by Russlan

Particles won't disappear

Hi, I would implement that engine in my game, but I have some problems with it. If u open the editor and select the basicexplosion, klick on the black panel. Nothing happens. But after 25 seconds ...

Id #31526 | Release: None | Updated: Sep 30, 2011 at 9:58 AM by DarkPrisma | Created: Sep 29, 2011 at 2:06 PM by DarkPrisma

Texture assign in Prop Editor

In editor right "click->setTexture" works fine. But if you just change value in prop editor, nothing happends.

Id #31376 | Release: None | Updated: Sep 5, 2011 at 8:26 AM by JimJams | Created: Sep 2, 2011 at 10:28 AM by AvrDragon123

Explosion and Smoke in demo

They don't work by default. The reason: MinimumTriggerPeriod=25 and MinimumTriggerPeriod=5 is to much. (Windows7, 32bit, version 3.1 for XNA4.0)

Id #31375 | Release: None | Updated: Sep 30, 2011 at 9:46 AM by DarkPrisma | Created: Sep 2, 2011 at 10:25 AM by AvrDragon123

Errors in the XML files generated from the editor

Term Enabled and MinimumTriggerPeriod have errors in the xml when saved by the editor. In Term and MinimumTriggerPeriod the numbers use a ',' instead of a '.' as decimal seperator. In Enabled "Tr...

Id #31345 | Release: None | Updated: Sep 29, 2012 at 12:20 PM by Spruce | Created: Aug 29, 2011 at 4:16 AM by FelheartX

Cooldown controller is worthless

Cooldown controllers are worthless because they will be shared among every instance of a particle system. IE: with 7 campfires all using the same emitter, the cooldown controller will be updated 7 ...

Id #31325 | Release: None | Updated: Oct 13, 2011 at 11:41 PM by JimJams | Created: Aug 26, 2011 at 8:22 PM by thezman

Spritesheet for multiple particle textures?

The ability to load a spritesheet and use a pre-defined (somewhere in the effect file or code) rectangular portion of the picture in your effect. Using this tool: http://spritesheetpacker.codeplex...

Id #31282 | Release: None | Updated: Oct 30, 2011 at 8:15 AM by indiefreaks | Created: Aug 18, 2011 at 12:18 AM by electroflame