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Modiifer Usage

To use a modifier, you first have to create it and then add it to the emitter. The emitter is responsible of sending its particles to the modifiers. You simply create a LinearGravityModifer like this:

LinearGravityModifier linearGravityModifier = new LinearGravityModifier();
linearGravityModifier.Gravity = new Vector2(0, 128);

That is it. The rest is done automatically inside the engine.

Last edited Aug 24, 2009 at 4:31 PM by JimJams, version 2