<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>mpe Work Item Rss Feed</title><link>http://www.codeplex.com/WorkItem/List.aspx?ProjectName=mpe</link><description>mpe Work Item Rss Description</description><item><title>Created Issue: startup error  win7 [32534]</title><link>http://mpe.codeplex.com/workitem/32534</link><description>错误应用程序名称&amp;#58; ProjectMercury.EffectEditor.exe&amp;#65292;版本&amp;#58; 1.0.0.0&amp;#65292;时间戳&amp;#58; 0x4caf2658&lt;br /&gt;错误模块名称&amp;#58; KERNELBASE.dll&amp;#65292;版本&amp;#58; 6.1.7601.17651&amp;#65292;时间戳&amp;#58; 0x4e2111c0&lt;br /&gt;异常代码&amp;#58; 0xe0434352&lt;br /&gt;错误偏移量&amp;#58; 0x0000d36f&lt;br /&gt;错误进程 ID&amp;#58; 0x24f8&lt;br /&gt;错误应用程序启动时间&amp;#58; 0x01cdbcbf4c0d0284&lt;br /&gt;错误应用程序路径&amp;#58; C&amp;#58;&amp;#92;Users&amp;#92;Administrator&amp;#92;Desktop&amp;#92;Mercury Particle Engine 3.1 for XNA 4.0 &amp;#40;Binaries&amp;#41;&amp;#92;Editor&amp;#92;ProjectMercury.EffectEditor.exe&lt;br /&gt;错误模块路径&amp;#58; C&amp;#58;&amp;#92;Windows&amp;#92;system32&amp;#92;KERNELBASE.dll&lt;br /&gt;</description><author>iscript</author><pubDate>Wed, 07 Nov 2012 08:11:57 GMT</pubDate><guid isPermaLink="false">Created Issue: startup error  win7 [32534] 20121107081157A</guid></item><item><title>Created Issue: Rotation of particles [32533]</title><link>http://mpe.codeplex.com/workitem/32533</link><description>hi,&lt;br /&gt;i&amp;#39;ve made a rain effect by using effect editor...but when i import it to my xna game instead of raining down it rain upward...&lt;br /&gt;</description><author>aryaei</author><pubDate>Fri, 07 Sep 2012 13:13:42 GMT</pubDate><guid isPermaLink="false">Created Issue: Rotation of particles [32533] 20120907011342P</guid></item><item><title>Created Issue: Particles not rendering with no texture (Editor issue?) [32532]</title><link>http://mpe.codeplex.com/workitem/32532</link><description>Hiyas,&lt;br /&gt;&lt;br /&gt;I&amp;#39;m not sure if it&amp;#39;s intentional but particles with no texture don&amp;#39;t render because of this line in AbstractEmitter , but if you view them in the editor they seem to work.&lt;br /&gt;&lt;br /&gt; &amp;#47;&amp;#47; Skip if the emitter does not have a texture...&lt;br /&gt;                    if &amp;#40;emitter.ParticleTexture &amp;#61;&amp;#61; null&amp;#41;&lt;br /&gt;                        continue&amp;#59;&lt;br /&gt;&lt;br /&gt;Thanks&lt;br /&gt;</description><author>xexuxjy</author><pubDate>Fri, 17 Aug 2012 16:20:30 GMT</pubDate><guid isPermaLink="false">Created Issue: Particles not rendering with no texture (Editor issue?) [32532] 20120817042030P</guid></item><item><title>Commented Issue: Errors in the XML files generated from the editor [31345]</title><link>http://mpe.codeplex.com/workitem/31345</link><description>Term&lt;br /&gt;Enabled&lt;br /&gt;and MinimumTriggerPeriod&lt;br /&gt;&lt;br /&gt;have errors in the xml when saved by the editor.&lt;br /&gt;&lt;br /&gt;In Term and MinimumTriggerPeriod the numbers use a &amp;#39;,&amp;#39; instead of a &amp;#39;.&amp;#39; as decimal seperator.&lt;br /&gt;In Enabled &amp;#34;True&amp;#34; is wrong. It should be &amp;#34;true&amp;#34; instead.&lt;br /&gt;Comments: ** Comment from web user: DarkPrisma ** &lt;p&gt;its still unfixed in branch 4.0&lt;/p&gt;</description><author>DarkPrisma</author><pubDate>Fri, 11 May 2012 09:34:57 GMT</pubDate><guid isPermaLink="false">Commented Issue: Errors in the XML files generated from the editor [31345] 20120511093457A</guid></item><item><title>Closed Issue: EmitBothWays in LineEmitter is always active [31374]</title><link>http://mpe.codeplex.com/workitem/31374</link><description>I set property Rectilinear&amp;#61;true and  EmitBothWays&amp;#61; false.&lt;br /&gt;But particles are always emmited in both ways.&lt;br /&gt;Comments: &lt;p&gt;Cannot reproduce&lt;/p&gt;</description><author>JimJams</author><pubDate>Tue, 08 May 2012 13:07:15 GMT</pubDate><guid isPermaLink="false">Closed Issue: EmitBothWays in LineEmitter is always active [31374] 20120508010715P</guid></item><item><title>Commented Feature: Support animated textures [31002]</title><link>http://mpe.codeplex.com/workitem/31002</link><description>Can we cycle textures from a texture atlas&amp;#63;&lt;br /&gt;Comments: ** Comment from web user: Sizzling ** &lt;p&gt;Please add support for this or if it is already a feature, please help. Is it otherwise easy or hard&amp;#47;possible to implement this feature ourselves&amp;#63;&lt;/p&gt;&lt;p&gt;Otherwise the editor seems sweet&amp;#33; Cheers.&lt;/p&gt;</description><author>Sizzling</author><pubDate>Thu, 12 Apr 2012 19:58:29 GMT</pubDate><guid isPermaLink="false">Commented Feature: Support animated textures [31002] 20120412075829P</guid></item><item><title>Created Issue: Error in a AbstractEmitter.cs [32531]</title><link>http://mpe.codeplex.com/workitem/32531</link><description>In a AbstractEmitter.cs class there is in a non unsave section a arror &lt;br /&gt;&lt;br /&gt;particle.EffectProxyIndex &amp;#61; context.Index&amp;#59;&lt;br /&gt;&lt;br /&gt;should be &lt;br /&gt;&lt;br /&gt;particle.EffectProxyIndex &amp;#61; context.ProxyIndex&amp;#59;&lt;br /&gt;</description><author>Russlan</author><pubDate>Wed, 04 Apr 2012 10:35:39 GMT</pubDate><guid isPermaLink="false">Created Issue: Error in a AbstractEmitter.cs [32531] 20120404103539A</guid></item><item><title>Commented Issue: Errors in the XML files generated from the editor [31345]</title><link>http://mpe.codeplex.com/workitem/31345</link><description>Term&lt;br /&gt;Enabled&lt;br /&gt;and MinimumTriggerPeriod&lt;br /&gt;&lt;br /&gt;have errors in the xml when saved by the editor.&lt;br /&gt;&lt;br /&gt;In Term and MinimumTriggerPeriod the numbers use a &amp;#39;,&amp;#39; instead of a &amp;#39;.&amp;#39; as decimal seperator.&lt;br /&gt;In Enabled &amp;#34;True&amp;#34; is wrong. It should be &amp;#34;true&amp;#34; instead.&lt;br /&gt;Comments: ** Comment from web user: jalfx ** &lt;p&gt;The xml file generated by editor do not work at all&amp;#33;&amp;#33; It&amp;#180;s a HUGE problem and must be fixed asap&amp;#33;&lt;/p&gt;</description><author>jalfx</author><pubDate>Mon, 12 Dec 2011 21:54:19 GMT</pubDate><guid isPermaLink="false">Commented Issue: Errors in the XML files generated from the editor [31345] 20111212095419P</guid></item><item><title>Commented Issue: EmitBothWays in LineEmitter is always active [31374]</title><link>http://mpe.codeplex.com/workitem/31374</link><description>I set property Rectilinear&amp;#61;true and  EmitBothWays&amp;#61; false.&lt;br /&gt;But particles are always emmited in both ways.&lt;br /&gt;Comments: ** Comment from web user: AvrDragon123 ** &lt;p&gt;Just close with &amp;#34;can not reproduce&amp;#34; status.&lt;/p&gt;</description><author>AvrDragon123</author><pubDate>Fri, 14 Oct 2011 22:08:56 GMT</pubDate><guid isPermaLink="false">Commented Issue: EmitBothWays in LineEmitter is always active [31374] 20111014100856P</guid></item><item><title>Commented Issue: EmitBothWays in LineEmitter is always active [31374]</title><link>http://mpe.codeplex.com/workitem/31374</link><description>I set property Rectilinear&amp;#61;true and  EmitBothWays&amp;#61; false.&lt;br /&gt;But particles are always emmited in both ways.&lt;br /&gt;Comments: ** Comment from web user: AvrDragon123 ** &lt;p&gt;This is not so. Just my error.&lt;/p&gt;</description><author>AvrDragon123</author><pubDate>Fri, 14 Oct 2011 22:08:35 GMT</pubDate><guid isPermaLink="false">Commented Issue: EmitBothWays in LineEmitter is always active [31374] 20111014100835P</guid></item><item><title>Commented Issue: Cooldown controller is worthless [31325]</title><link>http://mpe.codeplex.com/workitem/31325</link><description>Cooldown controllers are worthless because they will be shared among every instance of a particle system. IE&amp;#58; with 7 campfires all using the same emitter, the cooldown controller will be updated 7 times.&lt;br /&gt;Comments: ** Comment from web user: Doom666 ** &lt;p&gt;I&amp;#39;ve a similar problem with proxys... I think the cooldown timer should be different for each proxy &amp;#63;&lt;br /&gt;&lt;/p&gt;</description><author>Doom666</author><pubDate>Tue, 04 Oct 2011 15:39:18 GMT</pubDate><guid isPermaLink="false">Commented Issue: Cooldown controller is worthless [31325] 20111004033918P</guid></item><item><title>Commented Issue: Issues with rendering effects [31188]</title><link>http://mpe.codeplex.com/workitem/31188</link><description>Hi all,&lt;br /&gt;&lt;br /&gt;I have 2 issues with regard to rendering effects.&lt;br /&gt;&lt;br /&gt;1.&lt;br /&gt;I have a spritebatch.Begin&amp;#40;Deferred, AlphaBlend&amp;#41; call at beginning of my drawing routine. I draw all sprites, text, etc first. The the effects follow &amp;#40;still within the same spritebatch&amp;#41;. The effects are rendered behind some sprites and in front of others&amp;#33;&amp;#33;&lt;br /&gt;&lt;br /&gt;2.&lt;br /&gt;I created a simple circle emitter using the LensFlare texture using alphablend. When viewing in the editor it appears fine. When rendering during the game it looks like there&amp;#39;s no alphablending because the particles have a black bacground.&lt;br /&gt;&lt;br /&gt;Any ideas&amp;#63;&lt;br /&gt;&lt;br /&gt;Thanks,&lt;br /&gt;Ivan&lt;br /&gt;&lt;br /&gt;PS I&amp;#39;m using MPE 3.1 for XNA 4.0&lt;br /&gt;Comments: ** Comment from web user: DarkPrisma ** &lt;p&gt;same here, its only if u use the spriteBatch like&amp;#58;&lt;/p&gt;&lt;p&gt;SpriteBatchRenderer myRenderer&amp;#59;&lt;br /&gt;....&lt;br /&gt;spriteBatch.Begin&amp;#40;&amp;#41;&amp;#59;&lt;br /&gt;myRenderer.RenderEffect&amp;#40;myEffect, spriteBatch&amp;#41;&amp;#59;&lt;br /&gt;spriteBatch.End&amp;#40;&amp;#41;&amp;#59;&lt;/p&gt;&lt;p&gt;you can test it with the BasicExplosion. You will get white clouds &amp;#58;&amp;#40;&lt;/p&gt;</description><author>DarkPrisma</author><pubDate>Fri, 30 Sep 2011 10:55:16 GMT</pubDate><guid isPermaLink="false">Commented Issue: Issues with rendering effects [31188] 20110930105516A</guid></item><item><title>Commented Issue: Particles won't disappear [31526]</title><link>http://mpe.codeplex.com/workitem/31526</link><description>Hi,&lt;br /&gt;&lt;br /&gt;I would implement that engine in my game, but I have some problems with it.&lt;br /&gt;If u open the editor and select the basicexplosion, klick on the black panel. Nothing happens.&lt;br /&gt;But after 25 seconds it works.... but the sparks and the smoke wont go. They wont disappear.&lt;br /&gt;&lt;br /&gt;I use Win7 64bit and XNA4&lt;br /&gt;Comments: ** Comment from web user: DarkPrisma ** &lt;p&gt;but I need a solution for the ContentPipeline if it is implemented in a XNA-app....&lt;/p&gt;</description><author>DarkPrisma</author><pubDate>Fri, 30 Sep 2011 08:58:22 GMT</pubDate><guid isPermaLink="false">Commented Issue: Particles won't disappear [31526] 20110930085822A</guid></item><item><title>Commented Issue: Explosion and Smoke in demo [31375]</title><link>http://mpe.codeplex.com/workitem/31375</link><description>They don&amp;#39;t work by default. The reason&amp;#58; MinimumTriggerPeriod&amp;#61;25 and MinimumTriggerPeriod&amp;#61;5 is to much.&lt;br /&gt;&lt;br /&gt;&amp;#40;Windows7, 32bit, version 3.1 for XNA4.0&amp;#41;&lt;br /&gt;Comments: ** Comment from web user: DarkPrisma ** &lt;p&gt;here is a solution&amp;#58; http&amp;#58;&amp;#47;&amp;#47;mpe.codeplex.com&amp;#47;workitem&amp;#47;31526&lt;/p&gt;</description><author>DarkPrisma</author><pubDate>Fri, 30 Sep 2011 08:46:25 GMT</pubDate><guid isPermaLink="false">Commented Issue: Explosion and Smoke in demo [31375] 20110930084625A</guid></item><item><title>Commented Issue: Particles won't disappear [31526]</title><link>http://mpe.codeplex.com/workitem/31526</link><description>Hi,&lt;br /&gt;&lt;br /&gt;I would implement that engine in my game, but I have some problems with it.&lt;br /&gt;If u open the editor and select the basicexplosion, klick on the black panel. Nothing happens.&lt;br /&gt;But after 25 seconds it works.... but the sparks and the smoke wont go. They wont disappear.&lt;br /&gt;&lt;br /&gt;I use Win7 64bit and XNA4&lt;br /&gt;Comments: ** Comment from web user: DarkPrisma ** &lt;p&gt;adding this line to Program.cs of the editor, seems to fix the problem &amp;#58;&amp;#41;&lt;/p&gt;&lt;p&gt;System.Threading.Thread.CurrentThread.CurrentCulture &amp;#61; System.Globalization.CultureInfo.InvariantCulture&amp;#59;&lt;/p&gt;</description><author>DarkPrisma</author><pubDate>Fri, 30 Sep 2011 08:43:21 GMT</pubDate><guid isPermaLink="false">Commented Issue: Particles won't disappear [31526] 20110930084321A</guid></item><item><title>Commented Issue: Particles won't disappear [31526]</title><link>http://mpe.codeplex.com/workitem/31526</link><description>Hi,&lt;br /&gt;&lt;br /&gt;I would implement that engine in my game, but I have some problems with it.&lt;br /&gt;If u open the editor and select the basicexplosion, klick on the black panel. Nothing happens.&lt;br /&gt;But after 25 seconds it works.... but the sparks and the smoke wont go. They wont disappear.&lt;br /&gt;&lt;br /&gt;I use Win7 64bit and XNA4&lt;br /&gt;Comments: ** Comment from web user: DarkPrisma ** &lt;p&gt;I wrote that into the AbstractEmitterSerializer class&amp;#58;&lt;/p&gt;&lt;p&gt;            string stringValue &amp;#61; input.Xml.ReadElementString&amp;#40;&amp;#34;MinimumTriggerPeriod&amp;#34;&amp;#41;&amp;#59;&lt;br /&gt;            float floatValue &amp;#61; Single.Parse&amp;#40;stringValue&amp;#41;&amp;#59;&lt;/p&gt;&lt;p&gt;            Console.WriteLine&amp;#40;&amp;#34;stringValue &amp;#40;&amp;#34; &amp;#43; stringValue &amp;#43; &amp;#34;&amp;#41; floatValue &amp;#40;&amp;#34; &amp;#43; floatValue &amp;#43; &amp;#34;&amp;#41;&amp;#34;&amp;#41;&amp;#59;&lt;/p&gt;&lt;p&gt;the result was&amp;#58;&lt;/p&gt;&lt;p&gt;stringValue &amp;#40;0.25&amp;#41; floatValue &amp;#40;25&amp;#41;&lt;br /&gt;stringValue &amp;#40;0.25&amp;#41; floatValue &amp;#40;25&amp;#41;&lt;br /&gt;stringValue &amp;#40;0.25&amp;#41; floatValue &amp;#40;25&amp;#41;&lt;br /&gt;stringValue &amp;#40;0.25&amp;#41; floatValue &amp;#40;25&amp;#41;&lt;/p&gt;&lt;p&gt;trunk &amp;#47; tag 3.1, current stable&lt;br /&gt;&lt;/p&gt;</description><author>DarkPrisma</author><pubDate>Fri, 30 Sep 2011 07:56:51 GMT</pubDate><guid isPermaLink="false">Commented Issue: Particles won't disappear [31526] 20110930075651A</guid></item><item><title>Commented Issue: Particles won't disappear [31526]</title><link>http://mpe.codeplex.com/workitem/31526</link><description>Hi,&lt;br /&gt;&lt;br /&gt;I would implement that engine in my game, but I have some problems with it.&lt;br /&gt;If u open the editor and select the basicexplosion, klick on the black panel. Nothing happens.&lt;br /&gt;But after 25 seconds it works.... but the sparks and the smoke wont go. They wont disappear.&lt;br /&gt;&lt;br /&gt;I use Win7 64bit and XNA4&lt;br /&gt;Comments: ** Comment from web user: DarkPrisma ** &lt;p&gt;ok, it seems to be a problem with the ProjectMercury.ContentPipeline.&lt;br /&gt;It compiles the xml files into wrong xnb files...&lt;/p&gt;</description><author>DarkPrisma</author><pubDate>Fri, 30 Sep 2011 07:24:51 GMT</pubDate><guid isPermaLink="false">Commented Issue: Particles won't disappear [31526] 20110930072451A</guid></item><item><title>Created Issue: Particles won't disappear [31526]</title><link>http://mpe.codeplex.com/workitem/31526</link><description>Hi,&lt;br /&gt;&lt;br /&gt;I would implement that engine in my game, but I have some problems with it.&lt;br /&gt;If u open the editor and select the basicexplosion, klick on the black panel. Nothing happens.&lt;br /&gt;But after 25 seconds it works.... but the sparks and the smoke wont go. They wont disappear.&lt;br /&gt;&lt;br /&gt;I use Win7 64bit and XNA4&lt;br /&gt;</description><author>DarkPrisma</author><pubDate>Thu, 29 Sep 2011 13:06:49 GMT</pubDate><guid isPermaLink="false">Created Issue: Particles won't disappear [31526] 20110929010649P</guid></item><item><title>Commented Issue: Texture assign in Prop Editor [31376]</title><link>http://mpe.codeplex.com/workitem/31376</link><description>In editor right &amp;#34;click-&amp;#62;setTexture&amp;#34; works fine. But if you just change value in prop editor, nothing happends.&lt;br /&gt;Comments: ** Comment from web user: JimJams ** &lt;p&gt;Hi avrDragon. This is by design, the particleTextureAssetName property is the path of the asset in your games content project. There&amp;#39;s no way for the editor to know the layout of your content folder structure or file names, so you must input this manually if you want to use the LoadContent method. Clicking SetTexture in the editor is only for design preview, its up to the developer to make sure the right texture is loaded at runtime &amp;#58;-&amp;#41;&lt;/p&gt;</description><author>JimJams</author><pubDate>Mon, 05 Sep 2011 07:26:46 GMT</pubDate><guid isPermaLink="false">Commented Issue: Texture assign in Prop Editor [31376] 20110905072646A</guid></item><item><title>Created Issue: Texture assign in Prop Editor [31376]</title><link>http://mpe.codeplex.com/workitem/31376</link><description>In editor right &amp;#34;click-&amp;#62;setTexture&amp;#34; works fine. But if you just change value in prop editor, nothing happends.&lt;br /&gt;</description><author>AvrDragon123</author><pubDate>Fri, 02 Sep 2011 09:28:11 GMT</pubDate><guid isPermaLink="false">Created Issue: Texture assign in Prop Editor [31376] 20110902092811A</guid></item></channel></rss>