<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>mpe Wiki &amp; Documentation Rss Feed</title><link>http://www.codeplex.com/Wiki/View.aspx?ProjectName=mpe&amp;title=Home</link><description>mpe Wiki Rss Description</description><item><title>New Comment on "Documentation"</title><link>http://mpe.codeplex.com/documentation?&amp;ANCHOR#C25758</link><description>This is a great particle engine&amp;#33; But the documentation needs some more work &amp;#59;&amp;#41; I would love to see a nice FAQ added so you have a place for all the silly small questions you have in the beginning.</description><author>wowbagger84</author><pubDate>Fri, 30 Nov 2012 08:32:25 GMT</pubDate><guid isPermaLink="false">New Comment on "Documentation" 20121130083225A</guid></item><item><title>Updated Wiki: Home</title><link>http://mpe.codeplex.com/wikipage?version=82</link><description>&lt;div class="wikidoc"&gt;
&lt;hr&gt;
&lt;table&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;&lt;a href="/documentation?referringTitle=Home"&gt;Documentation&lt;/a&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;&lt;a href="/wikipage?title=Showcase&amp;referringTitle=Home"&gt;Showcase&lt;/a&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;&lt;a href="/wikipage?title=Screenshots&amp;referringTitle=Home"&gt;Screenshots&lt;/a&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;&lt;a href="/wikipage?title=Videos&amp;referringTitle=Home"&gt;Videos&lt;/a&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;&lt;a href="/wikipage?title=Acknowledgments&amp;referringTitle=Home"&gt;Acknowledgments&lt;/a&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;hr&gt;
&lt;p&gt;Mercury Particle Engine is a multi-platform API which allows developers to add rich visual effects to their games. Implemented in C# and targeting the Microsoft XNA Framework, it is fully compatible with Windows, Windows Phone 7 and Xbox 360.&lt;br&gt;
&lt;br&gt;
Mercury is in its element when it comes to adding the little graphical flares that make your game appear professional and polished. Whether it's billowing smoke trails, intense fire effects, sparkling stars and sparks, or swirling magic spells, Mercury makes
 it easy to add the final visual touches to your game, allowing you to ship on time and to a high visual standard.&lt;br&gt;
&lt;br&gt;
Mercury has been designed with two main objectives - ease of use coupled with blistering speed. The API is well thought out and easy to get to grips with, however this ease of use does not come at the cost of speed. Mercury is easily able to update and render
 up to 130,000 particles on a mid-range windows PC (Xbox 360 benchmarks pending). Also included is an intuitive Windows editor application, which makes visually designing particle effects a breeze! A fully featured content pipeline allows particle effects designed
 in the editor to be imported into your game with surprisingly little effort.&lt;br&gt;
&lt;br&gt;
The project is available under an extremely permissive open-source license (MS-PL).&lt;br&gt;
&lt;br&gt;
&lt;a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;hosted_button_id=TMQP4A94XPFV4"&gt;Donate!&lt;/a&gt;&lt;/p&gt;
&lt;hr&gt;
&lt;h4&gt;Latest News&lt;/h4&gt;
&lt;p&gt;&lt;strong&gt;Source code repository change completed&lt;/strong&gt;&lt;br&gt;
The migration from SVN to Mercurial has been completed. The repository has been reset as part of this migration and is currently empty. We will take this opportunity to restructure the source code and build process, and will re-commit the latest source code
 along with legacy versions over the next week.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The future of Mercury Particle Engine&lt;/strong&gt;&lt;br&gt;
Hi everyone, I would like to share my intentions for the future of this project - as the last 18 months has seen very little progress and many people will understandably be thinking that the project is dead. The project is far from dead, however it has grown
 in size and complexity to the point where it became impossible for one man to maintain (despite fantastic contributions from some dedicated users). Since the founding of this project way back in 2006 the open source landscape has changed dramatically, and
 the way that open source teams collaborate has changed utterly. To ensure continued development and improvement of this project, and to keep up with the latest trends in open source, Mercury will be going through a transitional period...&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;The source code repository format will change from Subversion to Mercurial. Microsoft has plans to update Codeplex to better reflect the way open source projects are managed on sites such as Bitbucket and Github. For now this Codeplex site will still be
 the projects home, however I am considering a move to Bitbucket depending on how Codeplex evolves over the next few months (this evolution is already under way).
&lt;/li&gt;&lt;li&gt;I will personally be concentrating on moving forward with the 2D core of the engine, and not getting involved in other aspects such as 3D or Windows Phone support. I will be encouraging contributors to maintain forks of the project which cater to these
 requirements, and will endeavour to support these contributors as much as possible with their forks.
&lt;/li&gt;&lt;li&gt;Mercury will be going cross platform. Given the somewhat hazy future of XNA, particularly on Windows 8, Mercury will become a framework agnostic engine with extensions for many popular platforms such as XNA, MonoGame, SlimDX, SharpDX, Mogre, OpenTK, Tau
 etc. The goal is that Mercury will be a viable option for &lt;strong&gt;any&lt;/strong&gt; game which is written in C#.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;br&gt;
As part of this process I have asked the administrators at Codeplex to convert the source code repository to Mercurial. Unfortunately they have advised me that doing so may erase the revision history, therefore I would like to warn users that the source code
 repository may effectively disappear within the next two weeks. If you would like to keep the current repository I strongly suggest doing a complete checkout and making a backup of it as soon as possible.&lt;br&gt;
&lt;br&gt;
If anyone would like to be involved in the future of the project, or would like to own a specialised fork, please contact me via Codeplex :)&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;Windows Phone 7 Tutorial&lt;/strong&gt;&lt;br&gt;
Andrea @ RoundCrisis has put together a comprehensive tutorial for using Mercury on a Windows Phone project. Check out the tutorial &amp;gt;&lt;a href="http://roundcrisis.com/2012/04/29/using-mercury-particle-engine-with-windows-phone-7/"&gt;here&lt;/a&gt;&amp;lt;&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;&amp;nbsp;&lt;/strong&gt; &lt;strong&gt;Midi &amp;#43; Mercury&lt;/strong&gt;&lt;br&gt;
There is a beta version available for controlling your Mercury particle engine with MIDI. For more info, go to the documentation:
&lt;a href="/wikipage?title=Midi%20Version&amp;referringTitle=Home"&gt;Midi Version&lt;/a&gt;.&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;Kinect SDK &amp;#43; Mercury&lt;/strong&gt;&lt;br&gt;
View the full article on &lt;a href="http://channel9.msdn.com/coding4fun/kinect/Flame-On-Mercury-Particle-Engine-and-Kinect"&gt;
Channel9&lt;/a&gt;&lt;br&gt;
&lt;a href="http://www.youtube.com/watch?v=ZvuLJukJPeM"&gt;Click here&lt;/a&gt; to view the video.&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;&amp;nbsp;&lt;/strong&gt; &lt;strong&gt;mtBAR&lt;/strong&gt;&lt;br&gt;
This is probably the coolest use of Mercury yet!&lt;br&gt;
&lt;a href="http://www.youtube.com/watch?v=ooFO2G6WkUA"&gt;Click here&lt;/a&gt; to view the video.&lt;br&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br&gt;
&lt;strong&gt;Spring Up Harmony Release&lt;/strong&gt;&lt;br&gt;
Frozax has released Spring Up Harmony on Xbox Live Indie Games. Spring Up Harmony is a mix between pachinko and Breakout, and has some really rather nice particle effects!&lt;br&gt;
&lt;a href="http://www.youtube.com/watch?v=p05QWJwhs_4"&gt;Click here&lt;/a&gt; to view the video.&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;Demo Video&lt;/strong&gt;&lt;br&gt;
&lt;a href="http://www.youtube.com/watch?v=7E4WYS6sIMs"&gt;Click here&lt;/a&gt; to view the video.&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;Gerbil Physics 2 Release&lt;/strong&gt;&lt;br&gt;
Pencel games have recently released Gerbil Physics 2 on Xbox Live Indie Games. Like the original game, the team at Pencel have utilized Mercury for their particle effects in the sequel.&lt;br&gt;
&lt;a href="http://www.youtube.com/watch?v=WgTyEArxRxo"&gt;Click here&lt;/a&gt; to view the video.&lt;br&gt;
Check out some high resolution screenshots of Gerbil Physics 2 in the &lt;a href="/wikipage?title=Showcase&amp;referringTitle=Home"&gt;
Showcase&lt;/a&gt; section!&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;First Video Tutorial available&lt;/strong&gt;&lt;br&gt;
I have recently recorded the first video tutorial for Mercury, which is a getting started guide designed to get you off the ground. More video tutorials will follow shortly covering topics such as using the effect editor &amp;amp; importing xml effects, integrating
 with existing game engines and more advanced topics such as creating custom modifiers.&lt;br&gt;
&lt;a href="http://www.youtube.com/watch?v=44RzntYsMZ4"&gt;Click here&lt;/a&gt; to view the video.&lt;br&gt;
&lt;em&gt;I recommend launching the video in an external window and choosing the highest resolution available to facilitate reading the code&lt;/em&gt;&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;table&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;div style="border:solid 1px #7d255b; margin:0; padding:0; text-decoration:none; text-indent:0; letter-spacing:-0.001em; width:252px; height:58px"&gt;
&lt;span style="margin:-2px 0 0 63px; padding:0; float:left; font-size:11px; border:0; color:#e9d5e1; font-family:trebuchet ms,arial,sans-serif; font-weight:normal"&gt;Proud user of&lt;/span&gt;&lt;a title="The best C# &amp; VB.NET refactoring plugin for Visual Studio" href="http://www.jetbrains.com/resharper/features/code_refactoring.html" style="left:0; margin:0; padding:33px 0 2px 8px; width:244px; line-height:12px; font-size:10px; border:none; display:block; color:#e9d5e1; font-family:trebuchet ms,arial,sans-serif; font-weight:normal; text-decoration:none"&gt;The
 best C# &amp;amp; VB.NET refactoring plugin for Visual Studio&lt;/a&gt;&lt;/div&gt;
&lt;/td&gt;
&lt;td&gt;
&lt;p&gt;&lt;a title=".NET performance profiler" href="http://www.jetbrains.com/profiler/" style="display:block; border:solid 1px #7d255b; margin:0; padding:0; text-decoration:none; text-indent:0; letter-spacing:-0.001em; width:252px; height:58px"&gt;&lt;span style="margin:0 0 0 63px; padding:0; float:left; font-size:11px; border:0; color:#e9d5e1; font-family:trebuchet ms,arial,sans-serif; font-weight:normal"&gt;Proud
 user of&lt;/span&gt;&lt;span style="margin:40px 0 0 12px; padding:0 0 2px 0; line-height:12px; font-size:11px; border:0; display:block; width:240px; color:#e9d5e1; font-family:trebuchet ms,arial,sans-serif; font-weight:normal"&gt;.NET performance profiler&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a title="Unit test coverage in Visual Studio" href="http://www.jetbrains.com/dotcover/" style="display:block; border:solid 1px #7d255b; margin:0; padding:0; text-decoration:none; text-indent:0; letter-spacing:-0.001em; width:252px; height:58px"&gt;&lt;span style="margin:0 0 0 63px; padding:0; float:left; font-size:11px; border:0; color:#e9d5e1; font-family:trebuchet ms,arial,sans-serif; font-weight:normal"&gt;Proud
 user of&lt;/span&gt;&lt;span style="margin:40px 0 0 12px; padding:0 0 2px 0; line-height:12px; font-size:11px; border:0; display:block; width:240px; color:#e9d5e1; font-family:trebuchet ms,arial,sans-serif; font-weight:normal"&gt;Unit test coverage in Visual Studio&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a title="The most intelligent bug tracker and task manager" href="http://www.jetbrains.com/youtrack/" style="display:block; border:solid 1px #0d3a9e; margin:0; padding:0; text-decoration:none; text-indent:0; letter-spacing:-0.001em; width:252px; height:58px"&gt;&lt;span style="margin:-2px 0 0 55px; padding:0; float:left; font-size:10px; border:0; color:#acc4f9; font-family:trebuchet ms,arial,sans-serif; font-weight:normal; text-align:left"&gt;Powered
 by&lt;/span&gt;&lt;span style="margin:40px 0 0 7px; padding:0 0 2px 0; line-height:12px; font-size:10px; border:0; display:block; width:220px; color:#acc4f9; font-family:trebuchet ms,arial,sans-serif; font-weight:normal; text-align:left"&gt;The most intelligent bug tracker
 and task manager&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th colspan="2"&gt;&lt;img title="NDependLogo_PoweredBy.PNG" src="http://i3.codeplex.com/Download?ProjectName=mpe&amp;DownloadId=145277" alt="NDependLogo_PoweredBy.PNG"&gt;&lt;/th&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td colspan="2"&gt;&lt;a href="http://www.NDepend.com"&gt;NDepend is a Visual Studio tool to manage complex .NET code and achieve high Code Quality&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>JimJams</author><pubDate>Wed, 06 Jun 2012 10:43:37 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20120606104337A</guid></item><item><title>Updated Wiki: Home</title><link>http://mpe.codeplex.com/wikipage?version=81</link><description>&lt;div class="wikidoc"&gt;
&lt;hr&gt;
&lt;table&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;&lt;strong&gt;&lt;a href="/documentation?referringTitle=Home"&gt;Documentation&lt;/a&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;&lt;a href="/wikipage?title=Showcase&amp;referringTitle=Home"&gt;Showcase&lt;/a&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;&lt;a href="/wikipage?title=Screenshots&amp;referringTitle=Home"&gt;Screenshots&lt;/a&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;&lt;a href="/wikipage?title=Videos&amp;referringTitle=Home"&gt;Videos&lt;/a&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;&lt;a href="/wikipage?title=Acknowledgments&amp;referringTitle=Home"&gt;Acknowledgments&lt;/a&gt;&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;hr&gt;
&lt;p&gt;Mercury Particle Engine is a multi-platform API which allows developers to add rich visual effects to their games. Implemented in C# and targeting the Microsoft XNA Framework, it is fully compatible with Windows, Windows Phone 7 and Xbox 360.&lt;br&gt;
&lt;br&gt;
Mercury is in its element when it comes to adding the little graphical flares that make your game appear professional and polished. Whether it's billowing smoke trails, intense fire effects, sparkling stars and sparks, or swirling magic spells, Mercury makes
 it easy to add the final visual touches to your game, allowing you to ship on time and to a high visual standard.&lt;br&gt;
&lt;br&gt;
Mercury has been designed with two main objectives - ease of use coupled with blistering speed. The API is well thought out and easy to get to grips with, however this ease of use does not come at the cost of speed. Mercury is easily able to update and render
 up to 130,000 particles on a mid-range windows PC (Xbox 360 benchmarks pending). Also included is an intuitive Windows editor application, which makes visually designing particle effects a breeze! A fully featured content pipeline allows particle effects designed
 in the editor to be imported into your game with surprisingly little effort.&lt;br&gt;
&lt;br&gt;
The project is available under an extremely permissive open-source license (MS-PL).&lt;br&gt;
&lt;br&gt;
&lt;a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;hosted_button_id=TMQP4A94XPFV4"&gt;Donate!&lt;/a&gt;&lt;/p&gt;
&lt;hr&gt;
&lt;h4&gt;Latest News&lt;/h4&gt;
&lt;p&gt;&lt;strong&gt;The future of Mercury Particle Engine&lt;/strong&gt;&lt;br&gt;
Hi everyone, I would like to share my intentions for the future of this project - as the last 18 months has seen very little progress and many people will understandably be thinking that the project is dead. The project is far from dead, however it has grown
 in size and complexity to the point where it became impossible for one man to maintain (despite fantastic contributions from some dedicated users). Since the founding of this project way back in 2006 the open source landscape has changed dramatically, and
 the way that open source teams collaborate has changed utterly. To ensure continued development and improvement of this project, and to keep up with the latest trends in open source, Mercury will be going through a transitional period...&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;The source code repository format will change from Subversion to Mercurial. Microsoft has plans to update Codeplex to better reflect the way open source projects are managed on sites such as Bitbucket and Github. For now this Codeplex site will still be
 the projects home, however I am considering a move to Bitbucket depending on how Codeplex evolves over the next few months (this evolution is already under way).
&lt;/li&gt;&lt;li&gt;I will personally be concentrating on moving forward with the 2D core of the engine, and not getting involved in other aspects such as 3D or Windows Phone support. I will be encouraging contributors to maintain forks of the project which cater to these
 requirements, and will endeavour to support these contributors as much as possible with their forks.
&lt;/li&gt;&lt;li&gt;Mercury will be going cross platform. Given the somewhat hazy future of XNA, particularly on Windows 8, Mercury will become a framework agnostic engine with extensions for many popular platforms such as XNA, MonoGame, SlimDX, SharpDX, Mogre, OpenTK, Tau
 etc. The goal is that Mercury will be a viable option for &lt;strong&gt;any&lt;/strong&gt; game which is written in C#.
&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;br&gt;
As part of this process I have asked the administrators at Codeplex to convert the source code repository to Mercurial. Unfortunately they have advised me that doing so may erase the revision history, therefore I would like to warn users that the source code
 repository may effectively disappear within the next two weeks. If you would like to keep the current repository I strongly suggest doing a complete checkout and making a backup of it as soon as possible.&lt;br&gt;
&lt;br&gt;
If anyone would like to be involved in the future of the project, or would like to own a specialised fork, please contact me via Codeplex :)&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;Windows Phone 7 Tutorial&lt;/strong&gt;&lt;br&gt;
Andrea @ RoundCrisis has put together a comprehensive tutorial for using Mercury on a Windows Phone project. Check out the tutorial &amp;gt;&lt;a href="http://roundcrisis.com/2012/04/29/using-mercury-particle-engine-with-windows-phone-7/"&gt;here&lt;/a&gt;&amp;lt;&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;Hopper Free&lt;/strong&gt;&lt;br&gt;
&lt;a href="http://www.youtube.com/watch?v=g_tGsytqQrg"&gt;Click here&lt;/a&gt; to view the video.&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;Midi &amp;#43; Mercury&lt;/strong&gt;&lt;br&gt;
There is a beta version available for controlling your Mercury particle engine with MIDI. For more info, go to the documentation:
&lt;a href="/wikipage?title=Midi%20Version&amp;referringTitle=Home"&gt;Midi Version&lt;/a&gt;.&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;Kinect SDK &amp;#43; Mercury&lt;/strong&gt;&lt;br&gt;
View the full article on &lt;a href="http://channel9.msdn.com/coding4fun/kinect/Flame-On-Mercury-Particle-Engine-and-Kinect"&gt;
Channel9&lt;/a&gt;&lt;br&gt;
&lt;a href="http://www.youtube.com/watch?v=ZvuLJukJPeM"&gt;Click here&lt;/a&gt; to view the video.&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;Progenitor&lt;/strong&gt;&lt;br&gt;
&lt;a href="http://exatogames.com/"&gt;Exato Game Studios&lt;/a&gt; proudly present their first game, Progenitor. Utilizing the new 3D features of Mercury 4.0!&lt;br&gt;
&lt;a href="http://www.youtube.com/watch?v=c5HKaS8wqW4?hd=1"&gt;Click here&lt;/a&gt; to view the video.&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;Commander&lt;/strong&gt;&lt;br&gt;
Ephemere Games emailed to let us know they used Mercury in their game &lt;a href="http://ephemeregames.com/?page_id=35"&gt;
Commander&lt;/a&gt;&lt;br&gt;
&lt;a href="http://www.youtube.com/watch?v=QQau1GvSROw"&gt;Click here&lt;/a&gt; to view the video.&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;mtBAR&lt;/strong&gt;&lt;br&gt;
This is probably the coolest use of Mercury yet!&lt;br&gt;
&lt;a href="http://www.youtube.com/watch?v=ooFO2G6WkUA"&gt;Click here&lt;/a&gt; to view the video.&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;EffectEditor Mystery Bug Resolved&lt;/strong&gt;&lt;br&gt;
Some users have reported problems when using the EffectEditor application where the default plugin library is not being loaded. Depending on which version you are using, you may see a &amp;quot;&lt;em&gt;could not find any emitter|modifier|serialization plugins!&lt;/em&gt;&amp;quot; error
 message, or you could find that several menu items in the front end don't appear to &amp;quot;do&amp;quot; anything. This is caused by windows security policy for files downloaded from the internet, and can be resolved by
&lt;em&gt;unblocking&lt;/em&gt; the archive before extracting it.&lt;br&gt;
&lt;img title="MercuryUnblock.png" src="http://i3.codeplex.com/Download?ProjectName=mpe&amp;DownloadId=163767" alt="MercuryUnblock.png"&gt;&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;Spring Up Harmony Release&lt;/strong&gt;&lt;br&gt;
Frozax has released Spring Up Harmony on Xbox Live Indie Games. Spring Up Harmony is a mix between pachinko and Breakout, and has some really rather nice particle effects!&lt;br&gt;
&lt;a href="http://www.youtube.com/watch?v=p05QWJwhs_4"&gt;Click here&lt;/a&gt; to view the video.&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;Demo Video&lt;/strong&gt;&lt;br&gt;
&lt;a href="http://www.youtube.com/watch?v=7E4WYS6sIMs"&gt;Click here&lt;/a&gt; to view the video.&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;Gerbil Physics 2 Release&lt;/strong&gt;&lt;br&gt;
Pencel games have recently released Gerbil Physics 2 on Xbox Live Indie Games. Like the original game, the team at Pencel have utilized Mercury for their particle effects in the sequel.&lt;br&gt;
&lt;a href="http://www.youtube.com/watch?v=WgTyEArxRxo"&gt;Click here&lt;/a&gt; to view the video.&lt;br&gt;
Check out some high resolution screenshots of Gerbil Physics 2 in the &lt;a href="/wikipage?title=Showcase&amp;referringTitle=Home"&gt;
Showcase&lt;/a&gt; section!&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;First Video Tutorial available&lt;/strong&gt;&lt;br&gt;
I have recently recorded the first video tutorial for Mercury, which is a getting started guide designed to get you off the ground. More video tutorials will follow shortly covering topics such as using the effect editor &amp;amp; importing xml effects, integrating
 with existing game engines and more advanced topics such as creating custom modifiers.&lt;br&gt;
&lt;a href="http://www.youtube.com/watch?v=44RzntYsMZ4"&gt;Click here&lt;/a&gt; to view the video.&lt;br&gt;
&lt;em&gt;I recommend launching the video in an external window and choosing the highest resolution available to facilitate reading the code&lt;/em&gt;&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;table&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;div style="border:solid 1px #7d255b; margin:0; padding:0; text-decoration:none; text-indent:0; letter-spacing:-0.001em; width:252px; height:58px"&gt;
&lt;span style="margin:-2px 0 0 63px; padding:0; float:left; font-size:11px; border:0; color:#e9d5e1; font-family:trebuchet ms,arial,sans-serif; font-weight:normal"&gt;Proud user of&lt;/span&gt;&lt;a title="The best C# &amp; VB.NET refactoring plugin for Visual Studio" href="http://www.jetbrains.com/resharper/features/code_refactoring.html" style="left:0; margin:0; padding:33px 0 2px 8px; width:244px; line-height:12px; font-size:10px; border:none; display:block; color:#e9d5e1; font-family:trebuchet ms,arial,sans-serif; font-weight:normal; text-decoration:none"&gt;The
 best C# &amp;amp; VB.NET refactoring plugin for Visual Studio&lt;/a&gt;&lt;/div&gt;
&lt;/td&gt;
&lt;td&gt;
&lt;p&gt;&lt;a title=".NET performance profiler" href="http://www.jetbrains.com/profiler/" style="display:block; border:solid 1px #7d255b; margin:0; padding:0; text-decoration:none; text-indent:0; letter-spacing:-0.001em; width:252px; height:58px"&gt;&lt;span style="margin:0 0 0 63px; padding:0; float:left; font-size:11px; border:0; color:#e9d5e1; font-family:trebuchet ms,arial,sans-serif; font-weight:normal"&gt;Proud
 user of&lt;/span&gt;&lt;span style="margin:40px 0 0 12px; padding:0 0 2px 0; line-height:12px; font-size:11px; border:0; display:block; width:240px; color:#e9d5e1; font-family:trebuchet ms,arial,sans-serif; font-weight:normal"&gt;.NET performance profiler&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;a title="Unit test coverage in Visual Studio" href="http://www.jetbrains.com/dotcover/" style="display:block; border:solid 1px #7d255b; margin:0; padding:0; text-decoration:none; text-indent:0; letter-spacing:-0.001em; width:252px; height:58px"&gt;&lt;span style="margin:0 0 0 63px; padding:0; float:left; font-size:11px; border:0; color:#e9d5e1; font-family:trebuchet ms,arial,sans-serif; font-weight:normal"&gt;Proud
 user of&lt;/span&gt;&lt;span style="margin:40px 0 0 12px; padding:0 0 2px 0; line-height:12px; font-size:11px; border:0; display:block; width:240px; color:#e9d5e1; font-family:trebuchet ms,arial,sans-serif; font-weight:normal"&gt;Unit test coverage in Visual Studio&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;
&lt;td&gt;&lt;a title="The most intelligent bug tracker and task manager" href="http://www.jetbrains.com/youtrack/" style="display:block; border:solid 1px #0d3a9e; margin:0; padding:0; text-decoration:none; text-indent:0; letter-spacing:-0.001em; width:252px; height:58px"&gt;&lt;span style="margin:-2px 0 0 55px; padding:0; float:left; font-size:10px; border:0; color:#acc4f9; font-family:trebuchet ms,arial,sans-serif; font-weight:normal; text-align:left"&gt;Powered
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 and task manager&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;th colspan="2"&gt;&lt;img title="NDependLogo_PoweredBy.PNG" src="http://i3.codeplex.com/Download?ProjectName=mpe&amp;DownloadId=145277" alt="NDependLogo_PoweredBy.PNG"&gt;&lt;/th&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td colspan="2"&gt;&lt;a href="http://www.NDepend.com"&gt;NDepend is a Visual Studio tool to manage complex .NET code and achieve high Code Quality&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>JimJams</author><pubDate>Mon, 14 May 2012 15:33:59 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20120514033359P</guid></item><item><title>Updated Wiki: Acknowledgments</title><link>http://mpe.codeplex.com/wikipage?title=Acknowledgments&amp;version=11</link><description>&lt;div class="wikidoc"&gt;&lt;hr /&gt;
&lt;table&gt;&lt;tr&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/documentation?referringTitle=Acknowledgments"&gt;Documentation&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Showcase&amp;referringTitle=Acknowledgments"&gt;Showcase&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Screenshots&amp;referringTitle=Acknowledgments"&gt;Screenshots&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Videos&amp;referringTitle=Acknowledgments"&gt;Videos&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Acknowledgments&amp;referringTitle=Acknowledgments"&gt;Acknowledgments&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;hr /&gt;

&lt;h3&gt;Contributors&lt;/h3&gt;&lt;i&gt;The following people have given their time &amp;amp; expertise to contribute code and/or documentation for the project.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Matthew Davey&lt;/b&gt;&lt;br /&gt;Owner of the Mercury Particle Engine project - first released back in 2006 and then refined over 5 major iterations to find the perfect architecture for the particle engine.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Ian Qvist&lt;/b&gt;&lt;br /&gt;Joined the project in 2009. Wrote documentation and restructured the project to make it appealing for game developers. Now works as a developer on extending the capabilities of the engine. Ian is also the project lead on the brilliant &lt;a href="http://farseerphysics.codeplex.com/"&gt;Farseer Physics Engine&lt;/a&gt; project.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Daniel Pramel&lt;/b&gt;&lt;br /&gt;Joined the project in 2010, contributed multi-threading support and sample applications among other things. Visit his website &lt;a href="http://www.addmoregames.de/"&gt;addmore games&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Alexandre Beber&lt;/b&gt;&lt;br /&gt;Created the PolygonEmitter and TextureEmitter and contributed both to the MPE project. (TextureEmitter has now been replaced by MaskEmitter, however Alexandres code is still present)&lt;br /&gt;
&lt;hr /&gt;
&lt;h3&gt;Donators&lt;/h3&gt;&lt;i&gt;The following people have generously donated to the Mercury Particle Engine project.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Kevin Mcleod&lt;/b&gt;&lt;br /&gt;&lt;b&gt;JetBrains&lt;/b&gt; (&lt;i&gt;donated free &lt;a href="http://www.jetbrains.com/resharper/"&gt;Resharper&lt;/a&gt; license&lt;/i&gt;)&lt;br /&gt;&lt;b&gt;Tamer Elsayed&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Patrick Smacchia&lt;/b&gt; (&lt;i&gt;donated free &lt;a href="http://www.ndepend.com/"&gt;NDepend&lt;/a&gt; license&lt;/i&gt;)&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>JimJams</author><pubDate>Tue, 08 May 2012 14:32:49 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Acknowledgments 20120508023249P</guid></item><item><title>Updated Wiki: Acknowledgments</title><link>http://mpe.codeplex.com/wikipage?title=Acknowledgments&amp;version=10</link><description>&lt;div class="wikidoc"&gt;&lt;hr /&gt;
&lt;table&gt;&lt;tr&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/documentation?referringTitle=Acknowledgments"&gt;Documentation&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Showcase&amp;referringTitle=Acknowledgments"&gt;Showcase&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Screenshots&amp;referringTitle=Acknowledgments"&gt;Screenshots&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Videos&amp;referringTitle=Acknowledgments"&gt;Videos&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Acknowledgments&amp;referringTitle=Acknowledgments"&gt;Acknowledgments&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;hr /&gt;

&lt;h3&gt;Contributors&lt;/h3&gt;&lt;i&gt;The following people have given their time &amp;amp; expertise to contribute code and/or documentation for the project.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Matthew Davey&lt;/b&gt;&lt;br /&gt;Owner of the Mercury Particle Engine project - first released back in 2006 and then refined over 5 major iterations to find the perfect architecture for the particle engine.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Ian Qvist&lt;/b&gt;&lt;br /&gt;Joined the project in 2009. Wrote documentation and restructured the project to make it appealing for game developers. Now works as a developer on extending the capabilities of the engine. Ian is also the project lead on the brilliant &lt;a href="http://farseerphysics.codeplex.com/"&gt;Farseer Physics Engine&lt;/a&gt; project.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Daniel Pramel&lt;/b&gt;&lt;br /&gt;Joined the project in 2010, contributed multi-threading support and sample applications among other things. Visit his website &lt;a href="http://www.addmoregames.de/"&gt;addmore games&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Alexandre Beber&lt;/b&gt;&lt;br /&gt;Created the PolygonEmitter and TextureEmitter and contributed both to the MPE project. (TextureEmitter has now been replaced by MaskEmitter, however Alexandres code is still present)&lt;br /&gt;
&lt;hr /&gt;
&lt;h3&gt;Donators&lt;/h3&gt;&lt;i&gt;The following people have generously donated to the Mercury Particle Engine project.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Kevin Mcleod&lt;/b&gt;&lt;br /&gt;&lt;b&gt;JetBrains&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Tamer Elsayed&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Patrick Smacchia&lt;/b&gt; (&lt;i&gt;donated free &lt;a href="http://www.ndepend.com/"&gt;NDepend&lt;/a&gt; license&lt;/i&gt;)&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>JimJams</author><pubDate>Tue, 08 May 2012 14:32:14 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Acknowledgments 20120508023214P</guid></item><item><title>Updated Wiki: Acknowledgments</title><link>http://mpe.codeplex.com/wikipage?title=Acknowledgments&amp;version=9</link><description>&lt;div class="wikidoc"&gt;&lt;hr /&gt;
&lt;table&gt;&lt;tr&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/documentation?referringTitle=Acknowledgments"&gt;Documentation&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Showcase&amp;referringTitle=Acknowledgments"&gt;Showcase&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Screenshots&amp;referringTitle=Acknowledgments"&gt;Screenshots&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Videos&amp;referringTitle=Acknowledgments"&gt;Videos&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Acknowledgments&amp;referringTitle=Acknowledgments"&gt;Acknowledgments&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;hr /&gt;

&lt;h3&gt;Contributors&lt;/h3&gt;&lt;i&gt;The following people have given their time &amp;amp; expertise to contribute code and/or documentation for the project.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Matthew Davey&lt;/b&gt;&lt;br /&gt;Owner of the Mercury Particle Engine project - first released back in 2006 and then refined over 5 major iterations to find the perfect architecture for the particle engine.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Ian Qvist&lt;/b&gt;&lt;br /&gt;Joined the project in 2009. Wrote documentation and restructured the project to make it appealing for game developers. Now works as a developer on extending the capabilities of the engine. Ian is also the project lead on the brilliant &lt;a href="http://farseerphysics.codeplex.com/"&gt;Farseer Physics Engine&lt;/a&gt; project.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Daniel Pramel&lt;/b&gt;&lt;br /&gt;Joined the project in 2010, contributed multi-threading support and sample applications among other things. Visit his website &lt;a href="http://www.addmoregames.de/"&gt;addmore games&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Alexandre Beber&lt;/b&gt;&lt;br /&gt;Created the PolygonEmitter and TextureEmitter and contributed both to the MPE project. (TextureEmitter has now been replaced by MaskEmitter, however Alexandres code is still present)&lt;br /&gt;
&lt;hr /&gt;
&lt;h3&gt;Donators&lt;/h3&gt;&lt;i&gt;The following people have generously donated to the Mercury Particle Engine project.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Kevin Mcleod&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Tamer Elsayed&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Patrick Smacchia&lt;/b&gt; (&lt;i&gt;donated free &lt;a href="http://www.ndepend.com/"&gt;NDepend&lt;/a&gt; license&lt;/i&gt;)&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>JimJams</author><pubDate>Tue, 08 May 2012 14:31:59 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Acknowledgments 20120508023159P</guid></item><item><title>Updated Wiki: Showcase</title><link>http://mpe.codeplex.com/wikipage?title=Showcase&amp;version=15</link><description>&lt;div class="wikidoc"&gt;&lt;hr /&gt;
&lt;table&gt;&lt;tr&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/documentation?referringTitle=Showcase"&gt;Documentation&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Showcase&amp;referringTitle=Showcase"&gt;Showcase&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Screenshots&amp;referringTitle=Showcase"&gt;Screenshots&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Videos&amp;referringTitle=Showcase"&gt;Videos&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Acknowledgments&amp;referringTitle=Showcase"&gt;Acknowledgments&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;hr /&gt;

&lt;h3&gt;Showcase&lt;/h3&gt;
The following is a list of games which use Mercury Particle Engine. Click on the game title to view videos and screenshots showing Mercury in action!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.pencelgames.com/content/gerbil-physics-windows-phone"&gt;Gerbil Physics for Windows Phone&lt;/a&gt;&lt;/b&gt; &lt;i&gt;by &lt;a href="http://www.pencelgames.com/"&gt;Pencel Games&lt;/a&gt;&lt;/i&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Escapism&amp;referringTitle=Showcase"&gt;Escapism&lt;/a&gt;&lt;/b&gt; &lt;i&gt;by Tamer Elsayed&lt;/i&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://marketplace.xbox.com/en-GB/Product/Gerbil-Physics-2/66acd000-77fe-1000-9115-d8025855050d"&gt;Gerbil Physics 2&lt;/a&gt;&lt;/b&gt; &lt;i&gt;by &lt;a href="http://www.pencelgames.com/"&gt;Pencel Games&lt;/a&gt;&lt;/i&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://marketplace.xbox.com/en-GB/Product/Gerbil-Physics/66acd000-77fe-1000-9115-d8025855039f"&gt;Gerbil Physics&lt;/a&gt;&lt;/b&gt; &lt;i&gt;by &lt;a href="http://www.pencelgames.com/"&gt;Pencel Games&lt;/a&gt;&lt;/i&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://marketplace.xbox.com/en-GB/Product/Horn-Swaggle-Islands/66acd000-77fe-1000-9115-d8025855027b"&gt;Horn Swaggle Islands&lt;/a&gt;&lt;/b&gt;  &lt;i&gt;by &lt;a href="http://www.pencelgames.com/"&gt;Pencel Games&lt;/a&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>JimJams</author><pubDate>Tue, 08 May 2012 12:02:08 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Showcase 20120508120208P</guid></item><item><title>Updated Wiki: Showcase</title><link>http://mpe.codeplex.com/wikipage?title=Showcase&amp;version=14</link><description>&lt;div class="wikidoc"&gt;&lt;hr /&gt;
&lt;table&gt;&lt;tr&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/documentation?referringTitle=Showcase"&gt;Documentation&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Showcase&amp;referringTitle=Showcase"&gt;Showcase&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Screenshots&amp;referringTitle=Showcase"&gt;Screenshots&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Videos&amp;referringTitle=Showcase"&gt;Videos&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Acknowledgments&amp;referringTitle=Showcase"&gt;Acknowledgments&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;hr /&gt;

&lt;h3&gt;Showcase&lt;/h3&gt;
The following is a list of games which use Mercury Particle Engine. Click on the game title to view videos and screenshots showing Mercury in action!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Gerbil%20Physics%20for%20Windows%20Phone&amp;referringTitle=Showcase"&gt;Gerbil Physics for Windows Phone&lt;/a&gt;&lt;/b&gt; &lt;i&gt;by &lt;a href="http://www.pencelgames.com/content/gerbil-physics-windows-phone"&gt;Pencel Games&lt;/a&gt;&lt;/i&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Escapism&amp;referringTitle=Showcase"&gt;Escapism&lt;/a&gt;&lt;/b&gt; &lt;i&gt;by Tamer Elsayed&lt;/i&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Gerbil%20Physics%202&amp;referringTitle=Showcase"&gt;Gerbil Physics 2&lt;/a&gt;&lt;/b&gt; &lt;i&gt;by &lt;a href="http://pencelgames.com/HornSwaggleIslands.aspx"&gt;Pencel Games&lt;/a&gt;&lt;/i&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Gerbil%20Physics&amp;referringTitle=Showcase"&gt;Gerbil Physics&lt;/a&gt;&lt;/b&gt; &lt;i&gt;by &lt;a href="http://pencelgames.com/HornSwaggleIslands.aspx"&gt;Pencel Games&lt;/a&gt;&lt;/i&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Horn%20Swaggle%20Islands&amp;referringTitle=Showcase"&gt;Horn Swaggle Islands&lt;/a&gt;&lt;/b&gt;  &lt;i&gt;by &lt;a href="http://pencelgames.com/HornSwaggleIslands.aspx"&gt;Pencel Games&lt;/a&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>JimJams</author><pubDate>Tue, 08 May 2012 11:55:01 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Showcase 20120508115501A</guid></item><item><title>Updated Wiki: Home</title><link>http://mpe.codeplex.com/wikipage?version=80</link><description>&lt;div class="wikidoc"&gt;&lt;hr /&gt;
&lt;table&gt;&lt;tr&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/documentation?referringTitle=Home"&gt;Documentation&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Showcase&amp;referringTitle=Home"&gt;Showcase&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Screenshots&amp;referringTitle=Home"&gt;Screenshots&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Videos&amp;referringTitle=Home"&gt;Videos&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Acknowledgments&amp;referringTitle=Home"&gt;Acknowledgments&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;hr /&gt;
Mercury Particle Engine is a multi-platform API which allows developers to add rich visual effects to their games. Implemented in C&amp;#35; and targeting the Microsoft XNA Framework, it is fully compatible with Windows, Windows Phone 7 and Xbox 360.&lt;br /&gt;&lt;br /&gt;Mercury is in its element when it comes to adding the little graphical flares that make your game appear professional and polished. Whether it&amp;#39;s billowing smoke trails, intense fire effects, sparkling stars and sparks, or swirling magic spells, Mercury makes it easy to add the final visual touches to your game, allowing you to ship on time and to a high visual standard.&lt;br /&gt;&lt;br /&gt;Mercury has been designed with two main objectives - ease of use coupled with blistering speed. The API is well thought out and easy to get to grips with, however this ease of use does not come at the cost of speed. Mercury is easily able to update and render up to 130,000 particles on a mid-range windows PC (Xbox 360 benchmarks pending). Also included is an intuitive Windows editor application, which makes visually designing particle effects a breeze! A fully featured content pipeline allows particle effects designed in the editor to be imported into your game with surprisingly little effort.&lt;br /&gt;&lt;br /&gt;The project is available under an extremely permissive open-source license (MS-PL).&lt;br /&gt;&lt;br /&gt;&lt;a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=TMQP4A94XPFV4"&gt;Donate!&lt;/a&gt;&lt;br /&gt;
&lt;hr /&gt;

&lt;h4&gt;Latest News&lt;/h4&gt; &lt;b&gt;The future of Mercury Particle Engine&lt;/b&gt;&lt;br /&gt;Hi everyone, I would like to share my intentions for the future of this project - as the last 18 months has seen very little progress and many people will understandably be thinking that the project is dead. The project is far from dead, however it has grown in size and complexity to the point where it became impossible for one man to maintain (despite fantastic contributions from some dedicated users). Since the founding of this project way back in 2006 the open source landscape has changed dramatically, and the way that open source teams collaborate has changed utterly. To ensure continued development and improvement of this project, and to keep up with the latest trends in open source, Mercury will be going through a transitional period...&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;The source code repository format will change from Subversion to Mercurial. Microsoft has plans to update Codeplex to better reflect the way open source projects are managed on sites such as Bitbucket and Github. For now this Codeplex site will still be the projects home, however I am considering a move to Bitbucket depending on how Codeplex evolves over the next few months (this evolution is already under way).&lt;/li&gt;
&lt;li&gt;I will personally be concentrating on moving forward with the 2D core of the engine, and not getting involved in other aspects such as 3D or Windows Phone support. I will be encouraging contributors to maintain forks of the project which cater to these requirements, and will endeavour to support these contributors as much as possible with their forks.&lt;/li&gt;
&lt;li&gt;Mercury will be going cross platform. Given the somewhat hazy future of XNA, particularly on Windows 8, Mercury will become a framework agnostic engine with extensions for many popular platforms such as XNA, MonoGame, SlimDX, SharpDX, Mogre, OpenTK, Tau etc. The goal is that Mercury will be a viable option for &lt;b&gt;any&lt;/b&gt; game which is written in C#.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;As part of this process I have asked the administrators at Codeplex to convert the source code repository to Mercurial. Unfortunately they have advised me that doing so may erase the revision history, therefore I would like to warn users that the source code repository may effectively disappear within the next two weeks. If you would like to keep the current repository I strongly suggest doing a complete checkout and making a backup of it as soon as possible.&lt;br /&gt;&lt;br /&gt;If anyone would like to be involved in the future of the project, or would like to own a specialised fork, please contact me via Codeplex :)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Windows Phone 7 Tutorial&lt;/b&gt;&lt;br /&gt;Andrea @ RoundCrisis has put together a comprehensive tutorial for using Mercury on a Windows Phone project. Check out the tutorial &amp;gt;&lt;a href="http://roundcrisis.com/2012/04/29/using-mercury-particle-engine-with-windows-phone-7/"&gt;here&lt;/a&gt;&amp;lt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Hopper Free&lt;/b&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/g_tGsytqQrg"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/g_tGsytqQrg" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=g_tGsytqQrg" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Midi + Mercury&lt;/b&gt;&lt;br /&gt;There is a beta version available for controlling your Mercury particle engine with MIDI. For more info, go to the documentation: &lt;a href="http://mpe.codeplex.com/wikipage?title=Midi%20Version&amp;referringTitle=Home"&gt;Midi Version&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Kinect SDK + Mercury&lt;/b&gt;&lt;br /&gt;View the full article on &lt;a href="http://channel9.msdn.com/coding4fun/kinect/Flame-On-Mercury-Particle-Engine-and-Kinect"&gt;Channel9&lt;/a&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ZvuLJukJPeM"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/ZvuLJukJPeM" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=ZvuLJukJPeM" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Progenitor&lt;/b&gt;&lt;br /&gt;&lt;a href="http://exatogames.com/"&gt;Exato Game Studios&lt;/a&gt; proudly present their first game, Progenitor. Utilizing the new 3D features of Mercury 4.0!&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/c5HKaS8wqW4?hd=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/c5HKaS8wqW4?hd=1" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=c5HKaS8wqW4?hd=1" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Commander&lt;/b&gt;&lt;br /&gt;Ephemere Games emailed to let us know they used Mercury in their game &lt;a href="http://ephemeregames.com/?page_id=35"&gt;Commander&lt;/a&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/QQau1GvSROw"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/QQau1GvSROw" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=QQau1GvSROw" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;mtBAR&lt;/b&gt;&lt;br /&gt;This is probably the coolest use of Mercury yet!&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ooFO2G6WkUA"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/ooFO2G6WkUA" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=ooFO2G6WkUA" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;EffectEditor Mystery Bug Resolved&lt;/b&gt;&lt;br /&gt;Some users have reported problems when using the EffectEditor application where the default plugin library is not being loaded. Depending on which version you are using, you may see a &amp;quot;&lt;i&gt;could not find any emitter|modifier|serialization plugins!&lt;/i&gt;&amp;quot; error message, or you could find that several menu items in the front end don&amp;#39;t appear to &amp;quot;do&amp;quot; anything. This is caused by windows security policy for files downloaded from the internet, and can be resolved by &lt;i&gt;unblocking&lt;/i&gt; the archive before extracting it.&lt;br /&gt;&lt;img src="http://i3.codeplex.com/Download?ProjectName=mpe&amp;DownloadId=163767" alt="MercuryUnblock.png" title="MercuryUnblock.png" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Spring Up Harmony Release&lt;/b&gt;&lt;br /&gt;Frozax has released Spring Up Harmony on Xbox Live Indie Games. Spring Up Harmony is a mix between pachinko and Breakout, and has some really rather nice particle effects!&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/p05QWJwhs_4"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/p05QWJwhs_4" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=p05QWJwhs_4" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Demo Video&lt;/b&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/7E4WYS6sIMs"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/7E4WYS6sIMs" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=7E4WYS6sIMs" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Gerbil Physics 2 Release&lt;/b&gt;&lt;br /&gt;Pencel games have recently released Gerbil Physics 2 on Xbox Live Indie Games. Like the original game, the team at Pencel have utilized Mercury for their particle effects in the sequel.&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/WgTyEArxRxo"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/WgTyEArxRxo" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=WgTyEArxRxo" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Check out some high resolution screenshots of Gerbil Physics 2 in the &lt;a href="http://mpe.codeplex.com/wikipage?title=Showcase&amp;referringTitle=Home"&gt;Showcase&lt;/a&gt; section!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;First Video Tutorial available&lt;/b&gt;&lt;br /&gt;I have recently recorded the first video tutorial for Mercury, which is a getting started guide designed to get you off the ground. More video tutorials will follow shortly covering topics such as using the effect editor &amp;amp; importing xml effects, integrating with existing game engines and more advanced topics such as creating custom modifiers.&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/44RzntYsMZ4"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/44RzntYsMZ4" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=44RzntYsMZ4" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;i&gt;I recommend launching the video in an external window and choosing the highest resolution available to facilitate reading the code&lt;/i&gt;&lt;br /&gt;
&lt;hr /&gt;
&lt;br /&gt;&lt;table&gt;&lt;tr&gt;&lt;th&gt;&lt;img src="http://i3.codeplex.com/Download?ProjectName=mpe&amp;DownloadId=145277" alt="NDependLogo_PoweredBy.PNG" title="NDependLogo_PoweredBy.PNG" /&gt;&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href="http://www.NDepend.com"&gt;NDepend is a Visual Studio tool to manage complex .NET code and achieve high Code Quality&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>JimJams</author><pubDate>Tue, 08 May 2012 11:23:40 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20120508112340A</guid></item><item><title>Updated Wiki: Home</title><link>http://mpe.codeplex.com/wikipage?version=79</link><description>&lt;div class="wikidoc"&gt;&lt;hr /&gt;
&lt;table&gt;&lt;tr&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/documentation?referringTitle=Home"&gt;Documentation&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Showcase&amp;referringTitle=Home"&gt;Showcase&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Screenshots&amp;referringTitle=Home"&gt;Screenshots&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Videos&amp;referringTitle=Home"&gt;Videos&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Acknowledgments&amp;referringTitle=Home"&gt;Acknowledgments&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;hr /&gt;
Mercury Particle Engine is a multi-platform API which allows developers to add rich visual effects to their games. Implemented in C&amp;#35; and targeting the Microsoft XNA Framework, it is fully compatible with Windows, Windows Phone 7 and Xbox 360.&lt;br /&gt;&lt;br /&gt;Mercury is in its element when it comes to adding the little graphical flares that make your game appear professional and polished. Whether it&amp;#39;s billowing smoke trails, intense fire effects, sparkling stars and sparks, or swirling magic spells, Mercury makes it easy to add the final visual touches to your game, allowing you to ship on time and to a high visual standard.&lt;br /&gt;&lt;br /&gt;Mercury has been designed with two main objectives - ease of use coupled with blistering speed. The API is well thought out and easy to get to grips with, however this ease of use does not come at the cost of speed. Mercury is easily able to update and render up to 130,000 particles on a mid-range windows PC (Xbox 360 benchmarks pending). Also included is an intuitive Windows editor application, which makes visually designing particle effects a breeze! A fully featured content pipeline allows particle effects designed in the editor to be imported into your game with surprisingly little effort.&lt;br /&gt;&lt;br /&gt;The project is available under an extremely permissive open-source license (MS-PL).&lt;br /&gt;&lt;br /&gt;&lt;a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=TMQP4A94XPFV4"&gt;Donate!&lt;/a&gt;&lt;br /&gt;
&lt;hr /&gt;

&lt;h4&gt;Latest News&lt;/h4&gt; &lt;b&gt;The future of Mercury Particle Engine&lt;/b&gt;&lt;br /&gt;Hi everyone, I would like to share my intentions for the future of this project - as the last 18 months has seen very little progress and many people will understandably be thinking that the project is dead. The project is far from dead, however it has grown in size and complexity to the point where it became impossible for one man to maintain (despite fantastic contributions from some dedicated users). Since the founding of this project way back in 2006 the open source landscape has changed dramatically, and the way that open source teams collaborate has changed utterly. To ensure continued development and improvement of this project, and to keep up with the latest trends in open source, Mercury will be going through a transitional period...&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;The source code repository format will change from Subversion to Mercurial. Microsoft has plans to update Codeplex to better reflect the way open source projects are managed on sites such as Bitbucket and Github. For now this Codeplex site will still be the projects home, however I am considering a move to Bitbucket depending on how Codeplex evolves over the next few months (this evolution is already under way).&lt;/li&gt;
&lt;li&gt;I will personally be concentrating on moving forward with the 2D core of the engine, and not getting involved in other aspects such as 3D or Windows Phone support. I will be encouraging contributors to maintain forks of the project which cater to these requirements, and will endeavour to support these contributors as much as possible with their forks.&lt;/li&gt;
&lt;li&gt;Mercury will be going cross platform. Given the somewhat hazy future of XNA, particularly on Windows 8, Mercury will become a framework agnostic engine with extensions for many popular platforms such as MonoGame, SlimDX, SharpDX, Mogre, Tau etc. The goal is that Mercury will be a viable option for &lt;b&gt;any&lt;/b&gt; game which is written in C#.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;As part of this process I have asked the administrators at Codeplex to convert the source code repository to Mercurial. Unfortunately they have advised me that doing so may erase the revision history, therefore I would like to warn users that the source code repository may effectively disappear within the next two weeks. If you would like to keep the current repository I strongly suggest doing a complete checkout and making a backup of it as soon as possible.&lt;br /&gt;&lt;br /&gt;If anyone would like to be involved in the future of the project, or would like to own a specialised fork, please contact me via Codeplex :)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Windows Phone 7 Tutorial&lt;/b&gt;&lt;br /&gt;Andrea @ RoundCrisis has put together a comprehensive tutorial for using Mercury on a Windows Phone project. Check out the tutorial &amp;gt;&lt;a href="http://roundcrisis.com/2012/04/29/using-mercury-particle-engine-with-windows-phone-7/"&gt;here&lt;/a&gt;&amp;lt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Hopper Free&lt;/b&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/g_tGsytqQrg"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/g_tGsytqQrg" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=g_tGsytqQrg" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Midi + Mercury&lt;/b&gt;&lt;br /&gt;There is a beta version available for controlling your Mercury particle engine with MIDI. For more info, go to the documentation: &lt;a href="http://mpe.codeplex.com/wikipage?title=Midi%20Version&amp;referringTitle=Home"&gt;Midi Version&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Kinect SDK + Mercury&lt;/b&gt;&lt;br /&gt;View the full article on &lt;a href="http://channel9.msdn.com/coding4fun/kinect/Flame-On-Mercury-Particle-Engine-and-Kinect"&gt;Channel9&lt;/a&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ZvuLJukJPeM"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/ZvuLJukJPeM" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=ZvuLJukJPeM" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Progenitor&lt;/b&gt;&lt;br /&gt;&lt;a href="http://exatogames.com/"&gt;Exato Game Studios&lt;/a&gt; proudly present their first game, Progenitor. Utilizing the new 3D features of Mercury 4.0!&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/c5HKaS8wqW4?hd=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/c5HKaS8wqW4?hd=1" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=c5HKaS8wqW4?hd=1" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Commander&lt;/b&gt;&lt;br /&gt;Ephemere Games emailed to let us know they used Mercury in their game &lt;a href="http://ephemeregames.com/?page_id=35"&gt;Commander&lt;/a&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/QQau1GvSROw"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/QQau1GvSROw" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=QQau1GvSROw" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;mtBAR&lt;/b&gt;&lt;br /&gt;This is probably the coolest use of Mercury yet!&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ooFO2G6WkUA"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/ooFO2G6WkUA" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=ooFO2G6WkUA" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;EffectEditor Mystery Bug Resolved&lt;/b&gt;&lt;br /&gt;Some users have reported problems when using the EffectEditor application where the default plugin library is not being loaded. Depending on which version you are using, you may see a &amp;quot;&lt;i&gt;could not find any emitter|modifier|serialization plugins!&lt;/i&gt;&amp;quot; error message, or you could find that several menu items in the front end don&amp;#39;t appear to &amp;quot;do&amp;quot; anything. This is caused by windows security policy for files downloaded from the internet, and can be resolved by &lt;i&gt;unblocking&lt;/i&gt; the archive before extracting it.&lt;br /&gt;&lt;img src="http://i3.codeplex.com/Download?ProjectName=mpe&amp;DownloadId=163767" alt="MercuryUnblock.png" title="MercuryUnblock.png" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Spring Up Harmony Release&lt;/b&gt;&lt;br /&gt;Frozax has released Spring Up Harmony on Xbox Live Indie Games. Spring Up Harmony is a mix between pachinko and Breakout, and has some really rather nice particle effects!&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/p05QWJwhs_4"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/p05QWJwhs_4" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=p05QWJwhs_4" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Demo Video&lt;/b&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/7E4WYS6sIMs"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/7E4WYS6sIMs" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=7E4WYS6sIMs" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Gerbil Physics 2 Release&lt;/b&gt;&lt;br /&gt;Pencel games have recently released Gerbil Physics 2 on Xbox Live Indie Games. Like the original game, the team at Pencel have utilized Mercury for their particle effects in the sequel.&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/WgTyEArxRxo"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/WgTyEArxRxo" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=WgTyEArxRxo" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Check out some high resolution screenshots of Gerbil Physics 2 in the &lt;a href="http://mpe.codeplex.com/wikipage?title=Showcase&amp;referringTitle=Home"&gt;Showcase&lt;/a&gt; section!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;First Video Tutorial available&lt;/b&gt;&lt;br /&gt;I have recently recorded the first video tutorial for Mercury, which is a getting started guide designed to get you off the ground. More video tutorials will follow shortly covering topics such as using the effect editor &amp;amp; importing xml effects, integrating with existing game engines and more advanced topics such as creating custom modifiers.&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/44RzntYsMZ4"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/44RzntYsMZ4" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=44RzntYsMZ4" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;i&gt;I recommend launching the video in an external window and choosing the highest resolution available to facilitate reading the code&lt;/i&gt;&lt;br /&gt;
&lt;hr /&gt;
&lt;br /&gt;&lt;table&gt;&lt;tr&gt;&lt;th&gt;&lt;img src="http://i3.codeplex.com/Download?ProjectName=mpe&amp;DownloadId=145277" alt="NDependLogo_PoweredBy.PNG" title="NDependLogo_PoweredBy.PNG" /&gt;&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href="http://www.NDepend.com"&gt;NDepend is a Visual Studio tool to manage complex .NET code and achieve high Code Quality&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>JimJams</author><pubDate>Tue, 08 May 2012 10:24:58 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20120508102458A</guid></item><item><title>Updated Wiki: Home</title><link>http://mpe.codeplex.com/wikipage?version=78</link><description>&lt;div class="wikidoc"&gt;&lt;hr /&gt;
&lt;table&gt;&lt;tr&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/documentation?referringTitle=Home"&gt;Documentation&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Showcase&amp;referringTitle=Home"&gt;Showcase&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Screenshots&amp;referringTitle=Home"&gt;Screenshots&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Videos&amp;referringTitle=Home"&gt;Videos&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Acknowledgments&amp;referringTitle=Home"&gt;Acknowledgments&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;hr /&gt;
Mercury Particle Engine is a multi-platform API which allows developers to add rich visual effects to their games. Implemented in C&amp;#35; and targeting the Microsoft XNA Framework, it is fully compatible with Windows, Windows Phone 7 and Xbox 360.&lt;br /&gt;&lt;br /&gt;Mercury is in its element when it comes to adding the little graphical flares that make your game appear professional and polished. Whether it&amp;#39;s billowing smoke trails, intense fire effects, sparkling stars and sparks, or swirling magic spells, Mercury makes it easy to add the final visual touches to your game, allowing you to ship on time and to a high visual standard.&lt;br /&gt;&lt;br /&gt;Mercury has been designed with two main objectives - ease of use coupled with blistering speed. The API is well thought out and easy to get to grips with, however this ease of use does not come at the cost of speed. Mercury is easily able to update and render up to 130,000 particles on a mid-range windows PC (Xbox 360 benchmarks pending). Also included is an intuitive Windows editor application, which makes visually designing particle effects a breeze! A fully featured content pipeline allows particle effects designed in the editor to be imported into your game with surprisingly little effort.&lt;br /&gt;&lt;br /&gt;The project is available under an extremely permissive open-source license (MS-PL).&lt;br /&gt;&lt;br /&gt;&lt;a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=TMQP4A94XPFV4"&gt;Donate!&lt;/a&gt;&lt;br /&gt;
&lt;hr /&gt;

&lt;h4&gt;Latest News&lt;/h4&gt;
&lt;b&gt;The future of Mercury Particle Engine&lt;/b&gt;&lt;br /&gt;Hi everyone, I would like to share my intentions for the future of this project - as the last 18 months has seen very little progress and many people will understandably be thinking that the project is dead. The project is far from dead, however it has grown in size and complexity to the point where it became impossible for one man to maintain (despite fantastic contributions from some dedicated users). Since the founding of this project way back in 2006 the open source landscape has changed dramatically, and the way that open source teams collaborate has changed utterly. To ensure continued development and improvement of this project, and to keep up with the latest trends in open source, Mercury will be going through a transitional period...&lt;br /&gt;&lt;br /&gt; * The source code repository format will change from Subversion to Mercurial. Microsoft has plans to update Codeplex to better reflect the way open source projects are managed on sites such as Bitbucket and Github. For now this Codeplex site will still be the projects home, however I am considering a move to Bitbucket depending on how Codeplex evolves over the next few months (this evolution is already under way).&lt;br /&gt; * I will personally be concentrating on moving forward with the 2D core of the engine, and not getting involved in other aspects such as 3D or Windows Phone support. I will be encouraging contributors to maintain forks of the project which cater to these requirements, and will endeavour to support these contributors as much as possible with their forks.&lt;br /&gt; * Mercury will be going cross platform. Given the somewhat hazy future of XNA, particularly on Windows 8, Mercury will become a framework agnostic engine with extensions for many popular platforms such as MonoGame, SlimDX, SharpDX, Mogre, Tau etc. The goal is that Mercury will be a viable option for &lt;b&gt;any&lt;/b&gt; game which is written in C#.&lt;br /&gt;&lt;br /&gt;As part of this process I have asked the administrators at Codeplex to convert the source code repository to Mercurial. Unfortunately they have advised me that doing so may erase the revision history, therefore I would like to warn users that the source code repository may effectively disappear within the next two weeks. If you would like to keep the current repository I strongly suggest doing a complete checkout and making a backup of it as soon as possible.&lt;br /&gt;&lt;br /&gt;If anyone would like to be involved in the future of the project, or would like to own a specialised fork, please contact me via Codeplex :)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Windows Phone 7 Tutorial&lt;/b&gt;&lt;br /&gt;Andrea @ RoundCrisis has put together a comprehensive tutorial for using Mercury on a Windows Phone project. Check out the tutorial &amp;gt;&lt;a href="http://roundcrisis.com/2012/04/29/using-mercury-particle-engine-with-windows-phone-7/"&gt;here&lt;/a&gt;&amp;lt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Hopper Free&lt;/b&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/g_tGsytqQrg"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/g_tGsytqQrg" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=g_tGsytqQrg" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Midi + Mercury&lt;/b&gt;&lt;br /&gt;There is a beta version available for controlling your Mercury particle engine with MIDI. For more info, go to the documentation: &lt;a href="http://mpe.codeplex.com/wikipage?title=Midi%20Version&amp;referringTitle=Home"&gt;Midi Version&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Kinect SDK + Mercury&lt;/b&gt;&lt;br /&gt;View the full article on &lt;a href="http://channel9.msdn.com/coding4fun/kinect/Flame-On-Mercury-Particle-Engine-and-Kinect"&gt;Channel9&lt;/a&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ZvuLJukJPeM"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/ZvuLJukJPeM" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=ZvuLJukJPeM" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Progenitor&lt;/b&gt;&lt;br /&gt;&lt;a href="http://exatogames.com/"&gt;Exato Game Studios&lt;/a&gt; proudly present their first game, Progenitor. Utilizing the new 3D features of Mercury 4.0!&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/c5HKaS8wqW4?hd=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/c5HKaS8wqW4?hd=1" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=c5HKaS8wqW4?hd=1" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Commander&lt;/b&gt;&lt;br /&gt;Ephemere Games emailed to let us know they used Mercury in their game &lt;a href="http://ephemeregames.com/?page_id=35"&gt;Commander&lt;/a&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/QQau1GvSROw"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/QQau1GvSROw" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=QQau1GvSROw" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;mtBAR&lt;/b&gt;&lt;br /&gt;This is probably the coolest use of Mercury yet!&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ooFO2G6WkUA"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/ooFO2G6WkUA" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=ooFO2G6WkUA" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;EffectEditor Mystery Bug Resolved&lt;/b&gt;&lt;br /&gt;Some users have reported problems when using the EffectEditor application where the default plugin library is not being loaded. Depending on which version you are using, you may see a &amp;quot;&lt;i&gt;could not find any emitter|modifier|serialization plugins!&lt;/i&gt;&amp;quot; error message, or you could find that several menu items in the front end don&amp;#39;t appear to &amp;quot;do&amp;quot; anything. This is caused by windows security policy for files downloaded from the internet, and can be resolved by &lt;i&gt;unblocking&lt;/i&gt; the archive before extracting it.&lt;br /&gt;&lt;img src="http://i3.codeplex.com/Download?ProjectName=mpe&amp;DownloadId=163767" alt="MercuryUnblock.png" title="MercuryUnblock.png" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Spring Up Harmony Release&lt;/b&gt;&lt;br /&gt;Frozax has released Spring Up Harmony on Xbox Live Indie Games. Spring Up Harmony is a mix between pachinko and Breakout, and has some really rather nice particle effects!&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/p05QWJwhs_4"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/p05QWJwhs_4" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=p05QWJwhs_4" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Demo Video&lt;/b&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/7E4WYS6sIMs"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/7E4WYS6sIMs" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=7E4WYS6sIMs" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Gerbil Physics 2 Release&lt;/b&gt;&lt;br /&gt;Pencel games have recently released Gerbil Physics 2 on Xbox Live Indie Games. Like the original game, the team at Pencel have utilized Mercury for their particle effects in the sequel.&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/WgTyEArxRxo"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/WgTyEArxRxo" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=WgTyEArxRxo" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Check out some high resolution screenshots of Gerbil Physics 2 in the &lt;a href="http://mpe.codeplex.com/wikipage?title=Showcase&amp;referringTitle=Home"&gt;Showcase&lt;/a&gt; section!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;First Video Tutorial available&lt;/b&gt;&lt;br /&gt;I have recently recorded the first video tutorial for Mercury, which is a getting started guide designed to get you off the ground. More video tutorials will follow shortly covering topics such as using the effect editor &amp;amp; importing xml effects, integrating with existing game engines and more advanced topics such as creating custom modifiers.&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/44RzntYsMZ4"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/44RzntYsMZ4" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=44RzntYsMZ4" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;i&gt;I recommend launching the video in an external window and choosing the highest resolution available to facilitate reading the code&lt;/i&gt;&lt;br /&gt;
&lt;hr /&gt;
&lt;br /&gt;&lt;table&gt;&lt;tr&gt;&lt;th&gt;&lt;img src="http://i3.codeplex.com/Download?ProjectName=mpe&amp;DownloadId=145277" alt="NDependLogo_PoweredBy.PNG" title="NDependLogo_PoweredBy.PNG" /&gt;&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href="http://www.NDepend.com"&gt;NDepend is a Visual Studio tool to manage complex .NET code and achieve high Code Quality&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>JimJams</author><pubDate>Tue, 08 May 2012 10:24:16 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20120508102416A</guid></item><item><title>Updated Wiki: Home</title><link>http://mpe.codeplex.com/wikipage?version=77</link><description>&lt;div class="wikidoc"&gt;&lt;hr /&gt;
&lt;table&gt;&lt;tr&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/documentation?referringTitle=Home"&gt;Documentation&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Showcase&amp;referringTitle=Home"&gt;Showcase&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Screenshots&amp;referringTitle=Home"&gt;Screenshots&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Videos&amp;referringTitle=Home"&gt;Videos&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Acknowledgments&amp;referringTitle=Home"&gt;Acknowledgments&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;hr /&gt;
Mercury Particle Engine is a multi-platform API which allows developers to add rich visual effects to their games. Implemented in C&amp;#35; and targeting the Microsoft XNA Framework, it is fully compatible with Windows, Windows Phone 7 and Xbox 360.&lt;br /&gt;&lt;br /&gt;Mercury is in its element when it comes to adding the little graphical flares that make your game appear professional and polished. Whether it&amp;#39;s billowing smoke trails, intense fire effects, sparkling stars and sparks, or swirling magic spells, Mercury makes it easy to add the final visual touches to your game, allowing you to ship on time and to a high visual standard.&lt;br /&gt;&lt;br /&gt;Mercury has been designed with two main objectives - ease of use coupled with blistering speed. The API is well thought out and easy to get to grips with, however this ease of use does not come at the cost of speed. Mercury is easily able to update and render up to 130,000 particles on a mid-range windows PC (Xbox 360 benchmarks pending). Also included is an intuitive Windows editor application, which makes visually designing particle effects a breeze! A fully featured content pipeline allows particle effects designed in the editor to be imported into your game with surprisingly little effort.&lt;br /&gt;&lt;br /&gt;The project is available under an extremely permissive open-source license (MS-PL).&lt;br /&gt;&lt;br /&gt;&lt;a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=TMQP4A94XPFV4"&gt;Donate!&lt;/a&gt;&lt;br /&gt;
&lt;hr /&gt;

&lt;h4&gt;Latest News&lt;/h4&gt;
&lt;b&gt;Windows Phone 7 Tutorial&lt;/b&gt;&lt;br /&gt;Andrea @ RoundCrisis has put together a comprehensive tutorial for using Mercury on a Windows Phone project. Check out the tutorial &amp;gt;&lt;a href="http://roundcrisis.com/2012/04/29/using-mercury-particle-engine-with-windows-phone-7/"&gt;here&lt;/a&gt;&amp;lt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Hopper Free&lt;/b&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/g_tGsytqQrg"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/g_tGsytqQrg" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=g_tGsytqQrg" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Midi + Mercury&lt;/b&gt;&lt;br /&gt;There is a beta version available for controlling your Mercury particle engine with MIDI. For more info, go to the documentation: &lt;a href="http://mpe.codeplex.com/wikipage?title=Midi%20Version&amp;referringTitle=Home"&gt;Midi Version&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Kinect SDK + Mercury&lt;/b&gt;&lt;br /&gt;View the full article on &lt;a href="http://channel9.msdn.com/coding4fun/kinect/Flame-On-Mercury-Particle-Engine-and-Kinect"&gt;Channel9&lt;/a&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ZvuLJukJPeM"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/ZvuLJukJPeM" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=ZvuLJukJPeM" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Progenitor&lt;/b&gt;&lt;br /&gt;&lt;a href="http://exatogames.com/"&gt;Exato Game Studios&lt;/a&gt; proudly present their first game, Progenitor. Utilizing the new 3D features of Mercury 4.0!&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/c5HKaS8wqW4?hd=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/c5HKaS8wqW4?hd=1" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=c5HKaS8wqW4?hd=1" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Commander&lt;/b&gt;&lt;br /&gt;Ephemere Games emailed to let us know they used Mercury in their game &lt;a href="http://ephemeregames.com/?page_id=35"&gt;Commander&lt;/a&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/QQau1GvSROw"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/QQau1GvSROw" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=QQau1GvSROw" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;mtBAR&lt;/b&gt;&lt;br /&gt;This is probably the coolest use of Mercury yet!&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ooFO2G6WkUA"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/ooFO2G6WkUA" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=ooFO2G6WkUA" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;EffectEditor Mystery Bug Resolved&lt;/b&gt;&lt;br /&gt;Some users have reported problems when using the EffectEditor application where the default plugin library is not being loaded. Depending on which version you are using, you may see a &amp;quot;&lt;i&gt;could not find any emitter|modifier|serialization plugins!&lt;/i&gt;&amp;quot; error message, or you could find that several menu items in the front end don&amp;#39;t appear to &amp;quot;do&amp;quot; anything. This is caused by windows security policy for files downloaded from the internet, and can be resolved by &lt;i&gt;unblocking&lt;/i&gt; the archive before extracting it.&lt;br /&gt;&lt;img src="http://i3.codeplex.com/Download?ProjectName=mpe&amp;DownloadId=163767" alt="MercuryUnblock.png" title="MercuryUnblock.png" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Spring Up Harmony Release&lt;/b&gt;&lt;br /&gt;Frozax has released Spring Up Harmony on Xbox Live Indie Games. Spring Up Harmony is a mix between pachinko and Breakout, and has some really rather nice particle effects!&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/p05QWJwhs_4"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/p05QWJwhs_4" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=p05QWJwhs_4" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Demo Video&lt;/b&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/7E4WYS6sIMs"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/7E4WYS6sIMs" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=7E4WYS6sIMs" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Gerbil Physics 2 Release&lt;/b&gt;&lt;br /&gt;Pencel games have recently released Gerbil Physics 2 on Xbox Live Indie Games. Like the original game, the team at Pencel have utilized Mercury for their particle effects in the sequel.&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/WgTyEArxRxo"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/WgTyEArxRxo" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=WgTyEArxRxo" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Check out some high resolution screenshots of Gerbil Physics 2 in the &lt;a href="http://mpe.codeplex.com/wikipage?title=Showcase&amp;referringTitle=Home"&gt;Showcase&lt;/a&gt; section!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;First Video Tutorial available&lt;/b&gt;&lt;br /&gt;I have recently recorded the first video tutorial for Mercury, which is a getting started guide designed to get you off the ground. More video tutorials will follow shortly covering topics such as using the effect editor &amp;amp; importing xml effects, integrating with existing game engines and more advanced topics such as creating custom modifiers.&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/44RzntYsMZ4"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/44RzntYsMZ4" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=44RzntYsMZ4" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;i&gt;I recommend launching the video in an external window and choosing the highest resolution available to facilitate reading the code&lt;/i&gt;&lt;br /&gt;
&lt;hr /&gt;
&lt;br /&gt;&lt;table&gt;&lt;tr&gt;&lt;th&gt;&lt;img src="http://i3.codeplex.com/Download?ProjectName=mpe&amp;DownloadId=145277" alt="NDependLogo_PoweredBy.PNG" title="NDependLogo_PoweredBy.PNG" /&gt;&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href="http://www.NDepend.com"&gt;NDepend is a Visual Studio tool to manage complex .NET code and achieve high Code Quality&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>JimJams</author><pubDate>Tue, 08 May 2012 09:40:02 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20120508094002A</guid></item><item><title>Updated Wiki: Home</title><link>http://mpe.codeplex.com/wikipage?version=76</link><description>&lt;div class="wikidoc"&gt;&lt;hr /&gt;
&lt;table&gt;&lt;tr&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/documentation?referringTitle=Home"&gt;Documentation&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Showcase&amp;referringTitle=Home"&gt;Showcase&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Screenshots&amp;referringTitle=Home"&gt;Screenshots&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Videos&amp;referringTitle=Home"&gt;Videos&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Acknowledgments&amp;referringTitle=Home"&gt;Acknowledgments&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;hr /&gt;
Mercury Particle Engine is a multi-platform API which allows developers to add rich visual effects to their games. Implemented in C&amp;#35; and targeting the Microsoft XNA Framework, it is fully compatible with Windows, Windows Phone 7 and Xbox 360.&lt;br /&gt;&lt;br /&gt;Mercury is in its element when it comes to adding the little graphical flares that make your game appear professional and polished. Whether it&amp;#39;s billowing smoke trails, intense fire effects, sparkling stars and sparks, or swirling magic spells, Mercury makes it easy to add the final visual touches to your game, allowing you to ship on time and to a high visual standard.&lt;br /&gt;&lt;br /&gt;Mercury has been designed with two main objectives - ease of use coupled with blistering speed. The API is well thought out and easy to get to grips with, however this ease of use does not come at the cost of speed. Mercury is easily able to update and render up to 130,000 particles on a mid-range windows PC (Xbox 360 benchmarks pending). Also included is an intuitive Windows editor application, which makes visually designing particle effects a breeze! A fully featured content pipeline allows particle effects designed in the editor to be imported into your game with surprisingly little effort.&lt;br /&gt;&lt;br /&gt;The project is available under an extremely permissive open-source license (MS-PL).&lt;br /&gt;&lt;br /&gt;&lt;a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=TMQP4A94XPFV4"&gt;Donate!&lt;/a&gt;&lt;br /&gt;
&lt;hr /&gt;

&lt;h4&gt;Latest News&lt;/h4&gt;
&lt;b&gt;Windows Phone 7 Tutorial&lt;/b&gt;&lt;br /&gt;Andrea @ RoundCrisis has put together a comprehensive tutorial for using Mercury on a Windows Phone project.n Check out the tutorial &amp;gt;&lt;a href="http://roundcrisis.com/2012/04/29/using-mercury-particle-engine-with-windows-phone-7/"&gt;here&lt;/a&gt;&amp;lt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Hopper Free&lt;/b&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/g_tGsytqQrg"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/g_tGsytqQrg" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=g_tGsytqQrg" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Midi + Mercury&lt;/b&gt;&lt;br /&gt;There is a beta version available for controlling your Mercury particle engine with MIDI. For more info, go to the documentation: &lt;a href="http://mpe.codeplex.com/wikipage?title=Midi%20Version&amp;referringTitle=Home"&gt;Midi Version&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Kinect SDK + Mercury&lt;/b&gt;&lt;br /&gt;View the full article on &lt;a href="http://channel9.msdn.com/coding4fun/kinect/Flame-On-Mercury-Particle-Engine-and-Kinect"&gt;Channel9&lt;/a&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ZvuLJukJPeM"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/ZvuLJukJPeM" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=ZvuLJukJPeM" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Progenitor&lt;/b&gt;&lt;br /&gt;&lt;a href="http://exatogames.com/"&gt;Exato Game Studios&lt;/a&gt; proudly present their first game, Progenitor. Utilizing the new 3D features of Mercury 4.0!&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/c5HKaS8wqW4?hd=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/c5HKaS8wqW4?hd=1" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=c5HKaS8wqW4?hd=1" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Commander&lt;/b&gt;&lt;br /&gt;Ephemere Games emailed to let us know they used Mercury in their game &lt;a href="http://ephemeregames.com/?page_id=35"&gt;Commander&lt;/a&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/QQau1GvSROw"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/QQau1GvSROw" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=QQau1GvSROw" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;mtBAR&lt;/b&gt;&lt;br /&gt;This is probably the coolest use of Mercury yet!&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ooFO2G6WkUA"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/ooFO2G6WkUA" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=ooFO2G6WkUA" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;EffectEditor Mystery Bug Resolved&lt;/b&gt;&lt;br /&gt;Some users have reported problems when using the EffectEditor application where the default plugin library is not being loaded. Depending on which version you are using, you may see a &amp;quot;&lt;i&gt;could not find any emitter|modifier|serialization plugins!&lt;/i&gt;&amp;quot; error message, or you could find that several menu items in the front end don&amp;#39;t appear to &amp;quot;do&amp;quot; anything. This is caused by windows security policy for files downloaded from the internet, and can be resolved by &lt;i&gt;unblocking&lt;/i&gt; the archive before extracting it.&lt;br /&gt;&lt;img src="http://i3.codeplex.com/Download?ProjectName=mpe&amp;DownloadId=163767" alt="MercuryUnblock.png" title="MercuryUnblock.png" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Spring Up Harmony Release&lt;/b&gt;&lt;br /&gt;Frozax has released Spring Up Harmony on Xbox Live Indie Games. Spring Up Harmony is a mix between pachinko and Breakout, and has some really rather nice particle effects!&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/p05QWJwhs_4"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/p05QWJwhs_4" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=p05QWJwhs_4" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Demo Video&lt;/b&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/7E4WYS6sIMs"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/7E4WYS6sIMs" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=7E4WYS6sIMs" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Gerbil Physics 2 Release&lt;/b&gt;&lt;br /&gt;Pencel games have recently released Gerbil Physics 2 on Xbox Live Indie Games. Like the original game, the team at Pencel have utilized Mercury for their particle effects in the sequel.&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/WgTyEArxRxo"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/WgTyEArxRxo" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=WgTyEArxRxo" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Check out some high resolution screenshots of Gerbil Physics 2 in the &lt;a href="http://mpe.codeplex.com/wikipage?title=Showcase&amp;referringTitle=Home"&gt;Showcase&lt;/a&gt; section!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;First Video Tutorial available&lt;/b&gt;&lt;br /&gt;I have recently recorded the first video tutorial for Mercury, which is a getting started guide designed to get you off the ground. More video tutorials will follow shortly covering topics such as using the effect editor &amp;amp; importing xml effects, integrating with existing game engines and more advanced topics such as creating custom modifiers.&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/44RzntYsMZ4"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/44RzntYsMZ4" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=44RzntYsMZ4" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;i&gt;I recommend launching the video in an external window and choosing the highest resolution available to facilitate reading the code&lt;/i&gt;&lt;br /&gt;
&lt;hr /&gt;
&lt;br /&gt;&lt;table&gt;&lt;tr&gt;&lt;th&gt;&lt;img src="http://i3.codeplex.com/Download?ProjectName=mpe&amp;DownloadId=145277" alt="NDependLogo_PoweredBy.PNG" title="NDependLogo_PoweredBy.PNG" /&gt;&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href="http://www.NDepend.com"&gt;NDepend is a Visual Studio tool to manage complex .NET code and achieve high Code Quality&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>JimJams</author><pubDate>Tue, 08 May 2012 09:38:43 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20120508093843A</guid></item><item><title>New Comment on "Performance"</title><link>http://mpe.codeplex.com/wikipage?title=Performance&amp;ANCHOR#C23409</link><description>There is multithreading in one of the 3.1 for 4.0 versions &amp;#40;through the source code tab&amp;#41;.  However, it took me a while to get it working, and I had to modify the source code as it had some bugs in it.  &amp;#10;&amp;#10;Overall, it made my program more error-prone, and didn&amp;#39;t really help performance. &amp;#10;&amp;#10;I would say to avoid it, unfortunately.</description><author>electroflame</author><pubDate>Mon, 23 Apr 2012 22:56:15 GMT</pubDate><guid isPermaLink="false">New Comment on "Performance" 20120423105615P</guid></item><item><title>New Comment on "Performance"</title><link>http://mpe.codeplex.com/wikipage?title=Performance&amp;ANCHOR#C23234</link><description>Can I get an update on the status of threading support&amp;#63;  I would like to use it and believe performance will be an issue&amp;#33;  thx &amp;#58;&amp;#41;</description><author>GreenHatFernando</author><pubDate>Tue, 10 Apr 2012 05:57:15 GMT</pubDate><guid isPermaLink="false">New Comment on "Performance" 20120410055715A</guid></item><item><title>New Comment on "Showcase"</title><link>http://mpe.codeplex.com/wikipage?title=Showcase&amp;ANCHOR#C22887</link><description>There&amp;#39;s also a game coming to Windows Phone published by Microsoft Game Studios, which is Gerbil Physics &amp;#40;again&amp;#41; but this time &amp;#34;re-imagined&amp;#34; for Windows Phone&amp;#58; http&amp;#58;&amp;#47;&amp;#47;www.pencelgames.com&amp;#47;content&amp;#47;gerbil-physics-windows-phone</description><author>Beringela</author><pubDate>Mon, 12 Mar 2012 14:54:13 GMT</pubDate><guid isPermaLink="false">New Comment on "Showcase" 20120312025413P</guid></item><item><title>Updated Wiki: Home</title><link>http://mpe.codeplex.com/wikipage?version=75</link><description>&lt;div class="wikidoc"&gt;&lt;hr /&gt;
&lt;table&gt;&lt;tr&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/documentation?referringTitle=Home"&gt;Documentation&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Showcase&amp;referringTitle=Home"&gt;Showcase&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Screenshots&amp;referringTitle=Home"&gt;Screenshots&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Videos&amp;referringTitle=Home"&gt;Videos&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Acknowledgments&amp;referringTitle=Home"&gt;Acknowledgments&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;hr /&gt;
Mercury Particle Engine is a multi-platform API which allows developers to add rich visual effects to their games. Implemented in C&amp;#35; and targeting the Microsoft XNA Framework, it is fully compatible with Windows, Windows Phone 7 and Xbox 360.&lt;br /&gt;&lt;br /&gt;Mercury is in its element when it comes to adding the little graphical flares that make your game appear professional and polished. Whether it&amp;#39;s billowing smoke trails, intense fire effects, sparkling stars and sparks, or swirling magic spells, Mercury makes it easy to add the final visual touches to your game, allowing you to ship on time and to a high visual standard.&lt;br /&gt;&lt;br /&gt;Mercury has been designed with two main objectives - ease of use coupled with blistering speed. The API is well thought out and easy to get to grips with, however this ease of use does not come at the cost of speed. Mercury is easily able to update and render up to 130,000 particles on a mid-range windows PC (Xbox 360 benchmarks pending). Also included is an intuitive Windows editor application, which makes visually designing particle effects a breeze! A fully featured content pipeline allows particle effects designed in the editor to be imported into your game with surprisingly little effort.&lt;br /&gt;&lt;br /&gt;The project is available under an extremely permissive open-source license (MS-PL).&lt;br /&gt;&lt;br /&gt;&lt;a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=TMQP4A94XPFV4" class="externalLink"&gt;Donate!&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;hr /&gt;

&lt;h4&gt;Latest News&lt;/h4&gt;
&lt;b&gt;Hopper Free&lt;/b&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/g_tGsytqQrg"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/g_tGsytqQrg" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=g_tGsytqQrg" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Midi + Mercury&lt;/b&gt;&lt;br /&gt;There is a beta version available for controlling your Mercury particle engine with MIDI. For more info, go to the documentation: &lt;a href="http://mpe.codeplex.com/wikipage?title=Midi%20Version&amp;referringTitle=Home"&gt;Midi Version&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Kinect SDK + Mercury&lt;/b&gt;&lt;br /&gt;View the full article on &lt;a href="http://channel9.msdn.com/coding4fun/kinect/Flame-On-Mercury-Particle-Engine-and-Kinect" class="externalLink"&gt;Channel9&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ZvuLJukJPeM"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/ZvuLJukJPeM" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=ZvuLJukJPeM" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Progenitor&lt;/b&gt;&lt;br /&gt;&lt;a href="http://exatogames.com/" class="externalLink"&gt;Exato Game Studios&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; proudly present their first game, Progenitor. Utilizing the new 3D features of Mercury 4.0!&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/c5HKaS8wqW4?hd=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/c5HKaS8wqW4?hd=1" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=c5HKaS8wqW4?hd=1" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Commander&lt;/b&gt;&lt;br /&gt;Ephemere Games emailed to let us know they used Mercury in their game &lt;a href="http://ephemeregames.com/?page_id=35" class="externalLink"&gt;Commander&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/QQau1GvSROw"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/QQau1GvSROw" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=QQau1GvSROw" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;mtBAR&lt;/b&gt;&lt;br /&gt;This is probably the coolest use of Mercury yet!&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ooFO2G6WkUA"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/ooFO2G6WkUA" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=ooFO2G6WkUA" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;EffectEditor Mystery Bug Resolved&lt;/b&gt;&lt;br /&gt;Some users have reported problems when using the EffectEditor application where the default plugin library is not being loaded. Depending on which version you are using, you may see a &amp;quot;&lt;i&gt;could not find any emitter|modifier|serialization plugins!&lt;/i&gt;&amp;quot; error message, or you could find that several menu items in the front end don&amp;#39;t appear to &amp;quot;do&amp;quot; anything. This is caused by windows security policy for files downloaded from the internet, and can be resolved by &lt;i&gt;unblocking&lt;/i&gt; the archive before extracting it.&lt;br /&gt;&lt;img src="http://i3.codeplex.com/Download?ProjectName=mpe&amp;DownloadId=163767" alt="MercuryUnblock.png" title="MercuryUnblock.png" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Spring Up Harmony Release&lt;/b&gt;&lt;br /&gt;Frozax has released Spring Up Harmony on Xbox Live Indie Games. Spring Up Harmony is a mix between pachinko and Breakout, and has some really rather nice particle effects!&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/p05QWJwhs_4"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/p05QWJwhs_4" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=p05QWJwhs_4" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Demo Video&lt;/b&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/7E4WYS6sIMs"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/7E4WYS6sIMs" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=7E4WYS6sIMs" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Gerbil Physics 2 Release&lt;/b&gt;&lt;br /&gt;Pencel games have recently released Gerbil Physics 2 on Xbox Live Indie Games. Like the original game, the team at Pencel have utilized Mercury for their particle effects in the sequel.&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/WgTyEArxRxo"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/WgTyEArxRxo" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=WgTyEArxRxo" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Check out some high resolution screenshots of Gerbil Physics 2 in the &lt;a href="http://mpe.codeplex.com/wikipage?title=Showcase&amp;referringTitle=Home"&gt;Showcase&lt;/a&gt; section!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;First Video Tutorial available&lt;/b&gt;&lt;br /&gt;I have recently recorded the first video tutorial for Mercury, which is a getting started guide designed to get you off the ground. More video tutorials will follow shortly covering topics such as using the effect editor &amp;amp; importing xml effects, integrating with existing game engines and more advanced topics such as creating custom modifiers.&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/44RzntYsMZ4"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/44RzntYsMZ4" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=44RzntYsMZ4" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;i&gt;I recommend launching the video in an external window and choosing the highest resolution available to facilitate reading the code&lt;/i&gt;&lt;br /&gt;
&lt;hr /&gt;
&lt;br /&gt;&lt;table&gt;&lt;tr&gt;&lt;th&gt;&lt;img src="http://i3.codeplex.com/Download?ProjectName=mpe&amp;DownloadId=145277" alt="NDependLogo_PoweredBy.PNG" title="NDependLogo_PoweredBy.PNG" /&gt;&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href="http://www.NDepend.com" class="externalLink"&gt;NDepend is a Visual Studio tool to manage complex .NET code and achieve high Code Quality&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>JimJams</author><pubDate>Tue, 17 Jan 2012 09:49:03 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20120117094903A</guid></item><item><title>Updated Wiki: Home</title><link>http://mpe.codeplex.com/wikipage?version=74</link><description>&lt;div class="wikidoc"&gt;&lt;hr /&gt;
&lt;table&gt;&lt;tr&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/documentation?referringTitle=Home"&gt;Documentation&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Showcase&amp;referringTitle=Home"&gt;Showcase&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Screenshots&amp;referringTitle=Home"&gt;Screenshots&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Videos&amp;referringTitle=Home"&gt;Videos&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Acknowledgments&amp;referringTitle=Home"&gt;Acknowledgments&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;hr /&gt;
Mercury Particle Engine is a multi-platform API which allows developers to add rich visual effects to their games. Implemented in C&amp;#35; and targeting the Microsoft XNA Framework, it is fully compatible with Windows, Windows Phone 7 and Xbox 360.&lt;br /&gt;&lt;br /&gt;Mercury is in its element when it comes to adding the little graphical flares that make your game appear professional and polished. Whether it&amp;#39;s billowing smoke trails, intense fire effects, sparkling stars and sparks, or swirling magic spells, Mercury makes it easy to add the final visual touches to your game, allowing you to ship on time and to a high visual standard.&lt;br /&gt;&lt;br /&gt;Mercury has been designed with two main objectives - ease of use coupled with blistering speed. The API is well thought out and easy to get to grips with, however this ease of use does not come at the cost of speed. Mercury is easily able to update and render up to 130,000 particles on a mid-range windows PC (Xbox 360 benchmarks pending). Also included is an intuitive Windows editor application, which makes visually designing particle effects a breeze! A fully featured content pipeline allows particle effects designed in the editor to be imported into your game with surprisingly little effort.&lt;br /&gt;&lt;br /&gt;The project is available under an extremely permissive open-source license (MS-PL).&lt;br /&gt;&lt;br /&gt;&lt;a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=TMQP4A94XPFV4" class="externalLink"&gt;Donate!&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;hr /&gt;

&lt;h4&gt;Latest News&lt;/h4&gt;
&lt;b&gt;Midi + Mercury&lt;/b&gt;&lt;br /&gt;There is a beta version available for controlling your Mercury particle engine with MIDI. For more info, go to the documentation: &lt;a href="http://mpe.codeplex.com/wikipage?title=Midi%20Version&amp;referringTitle=Home"&gt;Midi Version&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Hopper Free&lt;/b&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/g_tGsytqQrg"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/g_tGsytqQrg" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=g_tGsytqQrg" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Kinect SDK + Mercury&lt;/b&gt;&lt;br /&gt;View the full article on &lt;a href="http://channel9.msdn.com/coding4fun/kinect/Flame-On-Mercury-Particle-Engine-and-Kinect" class="externalLink"&gt;Channel9&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ZvuLJukJPeM"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/ZvuLJukJPeM" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=ZvuLJukJPeM" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Progenitor&lt;/b&gt;&lt;br /&gt;&lt;a href="http://exatogames.com/" class="externalLink"&gt;Exato Game Studios&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; proudly present their first game, Progenitor. Utilizing the new 3D features of Mercury 4.0!&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/c5HKaS8wqW4?hd=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/c5HKaS8wqW4?hd=1" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=c5HKaS8wqW4?hd=1" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Commander&lt;/b&gt;&lt;br /&gt;Ephemere Games emailed to let us know they used Mercury in their game &lt;a href="http://ephemeregames.com/?page_id=35" class="externalLink"&gt;Commander&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/QQau1GvSROw"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/QQau1GvSROw" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=QQau1GvSROw" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;mtBAR&lt;/b&gt;&lt;br /&gt;This is probably the coolest use of Mercury yet!&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ooFO2G6WkUA"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/ooFO2G6WkUA" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=ooFO2G6WkUA" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;EffectEditor Mystery Bug Resolved&lt;/b&gt;&lt;br /&gt;Some users have reported problems when using the EffectEditor application where the default plugin library is not being loaded. Depending on which version you are using, you may see a &amp;quot;&lt;i&gt;could not find any emitter|modifier|serialization plugins!&lt;/i&gt;&amp;quot; error message, or you could find that several menu items in the front end don&amp;#39;t appear to &amp;quot;do&amp;quot; anything. This is caused by windows security policy for files downloaded from the internet, and can be resolved by &lt;i&gt;unblocking&lt;/i&gt; the archive before extracting it.&lt;br /&gt;&lt;img src="http://i3.codeplex.com/Download?ProjectName=mpe&amp;DownloadId=163767" alt="MercuryUnblock.png" title="MercuryUnblock.png" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Spring Up Harmony Release&lt;/b&gt;&lt;br /&gt;Frozax has released Spring Up Harmony on Xbox Live Indie Games. Spring Up Harmony is a mix between pachinko and Breakout, and has some really rather nice particle effects!&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/p05QWJwhs_4"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/p05QWJwhs_4" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=p05QWJwhs_4" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Demo Video&lt;/b&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/7E4WYS6sIMs"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/7E4WYS6sIMs" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=7E4WYS6sIMs" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Gerbil Physics 2 Release&lt;/b&gt;&lt;br /&gt;Pencel games have recently released Gerbil Physics 2 on Xbox Live Indie Games. Like the original game, the team at Pencel have utilized Mercury for their particle effects in the sequel.&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/WgTyEArxRxo"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/WgTyEArxRxo" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=WgTyEArxRxo" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Check out some high resolution screenshots of Gerbil Physics 2 in the &lt;a href="http://mpe.codeplex.com/wikipage?title=Showcase&amp;referringTitle=Home"&gt;Showcase&lt;/a&gt; section!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;First Video Tutorial available&lt;/b&gt;&lt;br /&gt;I have recently recorded the first video tutorial for Mercury, which is a getting started guide designed to get you off the ground. More video tutorials will follow shortly covering topics such as using the effect editor &amp;amp; importing xml effects, integrating with existing game engines and more advanced topics such as creating custom modifiers.&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/44RzntYsMZ4"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/44RzntYsMZ4" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=44RzntYsMZ4" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;i&gt;I recommend launching the video in an external window and choosing the highest resolution available to facilitate reading the code&lt;/i&gt;&lt;br /&gt;
&lt;hr /&gt;
&lt;br /&gt;&lt;table&gt;&lt;tr&gt;&lt;th&gt;&lt;img src="http://i3.codeplex.com/Download?ProjectName=mpe&amp;DownloadId=145277" alt="NDependLogo_PoweredBy.PNG" title="NDependLogo_PoweredBy.PNG" /&gt;&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href="http://www.NDepend.com" class="externalLink"&gt;NDepend is a Visual Studio tool to manage complex .NET code and achieve high Code Quality&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>JimJams</author><pubDate>Tue, 17 Jan 2012 09:48:07 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20120117094807A</guid></item><item><title>Updated Wiki: Home</title><link>http://mpe.codeplex.com/wikipage?version=73</link><description>&lt;div class="wikidoc"&gt;&lt;hr /&gt;
&lt;table&gt;&lt;tr&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/documentation?referringTitle=Home"&gt;Documentation&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Showcase&amp;referringTitle=Home"&gt;Showcase&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Screenshots&amp;referringTitle=Home"&gt;Screenshots&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Videos&amp;referringTitle=Home"&gt;Videos&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Acknowledgments&amp;referringTitle=Home"&gt;Acknowledgments&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;hr /&gt;
Mercury Particle Engine is a multi-platform API which allows developers to add rich visual effects to their games. Implemented in C&amp;#35; and targeting the Microsoft XNA Framework, it is fully compatible with Windows, Windows Phone 7 and Xbox 360.&lt;br /&gt;&lt;br /&gt;Mercury is in its element when it comes to adding the little graphical flares that make your game appear professional and polished. Whether it&amp;#39;s billowing smoke trails, intense fire effects, sparkling stars and sparks, or swirling magic spells, Mercury makes it easy to add the final visual touches to your game, allowing you to ship on time and to a high visual standard.&lt;br /&gt;&lt;br /&gt;Mercury has been designed with two main objectives - ease of use coupled with blistering speed. The API is well thought out and easy to get to grips with, however this ease of use does not come at the cost of speed. Mercury is easily able to update and render up to 130,000 particles on a mid-range windows PC (Xbox 360 benchmarks pending). Also included is an intuitive Windows editor application, which makes visually designing particle effects a breeze! A fully featured content pipeline allows particle effects designed in the editor to be imported into your game with surprisingly little effort.&lt;br /&gt;&lt;br /&gt;The project is available under an extremely permissive open-source license (MS-PL).&lt;br /&gt;&lt;br /&gt;&lt;a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=TMQP4A94XPFV4" class="externalLink"&gt;Donate!&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;hr /&gt;

&lt;h4&gt;Latest News&lt;/h4&gt;
&lt;b&gt;Midi + Mercury&lt;/b&gt;&lt;br /&gt;There is a beta version available for controlling your Mercury particle engine with MIDI. For more info, go to the documentation: &lt;a href="http://mpe.codeplex.com/wikipage?title=Midi%20Version&amp;referringTitle=Home"&gt;Midi Version&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Hopper Free&lt;/b&gt;&lt;br /&gt;&lt;span class="unresolved"&gt;Cannot resolve video macro, invalid parameter 'type'.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Kinect SDK + Mercury&lt;/b&gt;&lt;br /&gt;View the full article on &lt;a href="http://channel9.msdn.com/coding4fun/kinect/Flame-On-Mercury-Particle-Engine-and-Kinect" class="externalLink"&gt;Channel9&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ZvuLJukJPeM"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/ZvuLJukJPeM" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=ZvuLJukJPeM" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Progenitor&lt;/b&gt;&lt;br /&gt;&lt;a href="http://exatogames.com/" class="externalLink"&gt;Exato Game Studios&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; proudly present their first game, Progenitor. Utilizing the new 3D features of Mercury 4.0!&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/c5HKaS8wqW4?hd=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/c5HKaS8wqW4?hd=1" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=c5HKaS8wqW4?hd=1" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Commander&lt;/b&gt;&lt;br /&gt;Ephemere Games emailed to let us know they used Mercury in their game &lt;a href="http://ephemeregames.com/?page_id=35" class="externalLink"&gt;Commander&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/QQau1GvSROw"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/QQau1GvSROw" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=QQau1GvSROw" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;mtBAR&lt;/b&gt;&lt;br /&gt;This is probably the coolest use of Mercury yet!&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ooFO2G6WkUA"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/ooFO2G6WkUA" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=ooFO2G6WkUA" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;EffectEditor Mystery Bug Resolved&lt;/b&gt;&lt;br /&gt;Some users have reported problems when using the EffectEditor application where the default plugin library is not being loaded. Depending on which version you are using, you may see a &amp;quot;&lt;i&gt;could not find any emitter|modifier|serialization plugins!&lt;/i&gt;&amp;quot; error message, or you could find that several menu items in the front end don&amp;#39;t appear to &amp;quot;do&amp;quot; anything. This is caused by windows security policy for files downloaded from the internet, and can be resolved by &lt;i&gt;unblocking&lt;/i&gt; the archive before extracting it.&lt;br /&gt;&lt;img src="http://i3.codeplex.com/Download?ProjectName=mpe&amp;DownloadId=163767" alt="MercuryUnblock.png" title="MercuryUnblock.png" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Spring Up Harmony Release&lt;/b&gt;&lt;br /&gt;Frozax has released Spring Up Harmony on Xbox Live Indie Games. Spring Up Harmony is a mix between pachinko and Breakout, and has some really rather nice particle effects!&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/p05QWJwhs_4"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/p05QWJwhs_4" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=p05QWJwhs_4" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Demo Video&lt;/b&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/7E4WYS6sIMs"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/7E4WYS6sIMs" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=7E4WYS6sIMs" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Gerbil Physics 2 Release&lt;/b&gt;&lt;br /&gt;Pencel games have recently released Gerbil Physics 2 on Xbox Live Indie Games. Like the original game, the team at Pencel have utilized Mercury for their particle effects in the sequel.&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/WgTyEArxRxo"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/WgTyEArxRxo" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=WgTyEArxRxo" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Check out some high resolution screenshots of Gerbil Physics 2 in the &lt;a href="http://mpe.codeplex.com/wikipage?title=Showcase&amp;referringTitle=Home"&gt;Showcase&lt;/a&gt; section!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;First Video Tutorial available&lt;/b&gt;&lt;br /&gt;I have recently recorded the first video tutorial for Mercury, which is a getting started guide designed to get you off the ground. More video tutorials will follow shortly covering topics such as using the effect editor &amp;amp; importing xml effects, integrating with existing game engines and more advanced topics such as creating custom modifiers.&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/44RzntYsMZ4"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/44RzntYsMZ4" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=44RzntYsMZ4" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;i&gt;I recommend launching the video in an external window and choosing the highest resolution available to facilitate reading the code&lt;/i&gt;&lt;br /&gt;
&lt;hr /&gt;
&lt;br /&gt;&lt;table&gt;&lt;tr&gt;&lt;th&gt;&lt;img src="http://i3.codeplex.com/Download?ProjectName=mpe&amp;DownloadId=145277" alt="NDependLogo_PoweredBy.PNG" title="NDependLogo_PoweredBy.PNG" /&gt;&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href="http://www.NDepend.com" class="externalLink"&gt;NDepend is a Visual Studio tool to manage complex .NET code and achieve high Code Quality&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>JimJams</author><pubDate>Tue, 17 Jan 2012 09:47:42 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20120117094742A</guid></item><item><title>Updated Wiki: Home</title><link>http://mpe.codeplex.com/wikipage?version=72</link><description>&lt;div class="wikidoc"&gt;&lt;hr /&gt;
&lt;table&gt;&lt;tr&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/documentation?referringTitle=Home"&gt;Documentation&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Showcase&amp;referringTitle=Home"&gt;Showcase&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Screenshots&amp;referringTitle=Home"&gt;Screenshots&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Videos&amp;referringTitle=Home"&gt;Videos&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;td&gt; &lt;b&gt;&lt;a href="http://mpe.codeplex.com/wikipage?title=Acknowledgments&amp;referringTitle=Home"&gt;Acknowledgments&lt;/a&gt;&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;hr /&gt;
Mercury Particle Engine is a multi-platform API which allows developers to add rich visual effects to their games. Implemented in C&amp;#35; and targeting the Microsoft XNA Framework, it is fully compatible with Windows, Windows Phone 7 and Xbox 360.&lt;br /&gt;&lt;br /&gt;Mercury is in its element when it comes to adding the little graphical flares that make your game appear professional and polished. Whether it&amp;#39;s billowing smoke trails, intense fire effects, sparkling stars and sparks, or swirling magic spells, Mercury makes it easy to add the final visual touches to your game, allowing you to ship on time and to a high visual standard.&lt;br /&gt;&lt;br /&gt;Mercury has been designed with two main objectives - ease of use coupled with blistering speed. The API is well thought out and easy to get to grips with, however this ease of use does not come at the cost of speed. Mercury is easily able to update and render up to 130,000 particles on a mid-range windows PC (Xbox 360 benchmarks pending). Also included is an intuitive Windows editor application, which makes visually designing particle effects a breeze! A fully featured content pipeline allows particle effects designed in the editor to be imported into your game with surprisingly little effort.&lt;br /&gt;&lt;br /&gt;The project is available under an extremely permissive open-source license (MS-PL).&lt;br /&gt;&lt;br /&gt;&lt;a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&amp;amp;hosted_button_id=TMQP4A94XPFV4" class="externalLink"&gt;Donate!&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;hr /&gt;

&lt;h4&gt;Latest News&lt;/h4&gt;
&lt;b&gt;Midi + Mercury&lt;/b&gt;&lt;br /&gt;There is a beta version available for controlling your Mercury particle engine with MIDI. For more info, go to the documentation: &lt;a href="http://mpe.codeplex.com/wikipage?title=Midi%20Version&amp;referringTitle=Home"&gt;Midi Version&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Kinect SDK + Mercury&lt;/b&gt;&lt;br /&gt;View the full article on &lt;a href="http://channel9.msdn.com/coding4fun/kinect/Flame-On-Mercury-Particle-Engine-and-Kinect" class="externalLink"&gt;Channel9&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ZvuLJukJPeM"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/ZvuLJukJPeM" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=ZvuLJukJPeM" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Progenitor&lt;/b&gt;&lt;br /&gt;&lt;a href="http://exatogames.com/" class="externalLink"&gt;Exato Game Studios&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; proudly present their first game, Progenitor. Utilizing the new 3D features of Mercury 4.0!&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/c5HKaS8wqW4?hd=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/c5HKaS8wqW4?hd=1" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=c5HKaS8wqW4?hd=1" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Commander&lt;/b&gt;&lt;br /&gt;Ephemere Games emailed to let us know they used Mercury in their game &lt;a href="http://ephemeregames.com/?page_id=35" class="externalLink"&gt;Commander&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/QQau1GvSROw"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/QQau1GvSROw" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=QQau1GvSROw" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;mtBAR&lt;/b&gt;&lt;br /&gt;This is probably the coolest use of Mercury yet!&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ooFO2G6WkUA"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/ooFO2G6WkUA" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=ooFO2G6WkUA" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;EffectEditor Mystery Bug Resolved&lt;/b&gt;&lt;br /&gt;Some users have reported problems when using the EffectEditor application where the default plugin library is not being loaded. Depending on which version you are using, you may see a &amp;quot;&lt;i&gt;could not find any emitter|modifier|serialization plugins!&lt;/i&gt;&amp;quot; error message, or you could find that several menu items in the front end don&amp;#39;t appear to &amp;quot;do&amp;quot; anything. This is caused by windows security policy for files downloaded from the internet, and can be resolved by &lt;i&gt;unblocking&lt;/i&gt; the archive before extracting it.&lt;br /&gt;&lt;img src="http://i3.codeplex.com/Download?ProjectName=mpe&amp;DownloadId=163767" alt="MercuryUnblock.png" title="MercuryUnblock.png" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Spring Up Harmony Release&lt;/b&gt;&lt;br /&gt;Frozax has released Spring Up Harmony on Xbox Live Indie Games. Spring Up Harmony is a mix between pachinko and Breakout, and has some really rather nice particle effects!&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/p05QWJwhs_4"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/p05QWJwhs_4" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=p05QWJwhs_4" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Demo Video&lt;/b&gt;&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/7E4WYS6sIMs"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/7E4WYS6sIMs" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=7E4WYS6sIMs" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Gerbil Physics 2 Release&lt;/b&gt;&lt;br /&gt;Pencel games have recently released Gerbil Physics 2 on Xbox Live Indie Games. Like the original game, the team at Pencel have utilized Mercury for their particle effects in the sequel.&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/WgTyEArxRxo"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/WgTyEArxRxo" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=WgTyEArxRxo" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Check out some high resolution screenshots of Gerbil Physics 2 in the &lt;a href="http://mpe.codeplex.com/wikipage?title=Showcase&amp;referringTitle=Home"&gt;Showcase&lt;/a&gt; section!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;First Video Tutorial available&lt;/b&gt;&lt;br /&gt;I have recently recorded the first video tutorial for Mercury, which is a getting started guide designed to get you off the ground. More video tutorials will follow shortly covering topics such as using the effect editor &amp;amp; importing xml effects, integrating with existing game engines and more advanced topics such as creating custom modifiers.&lt;br /&gt;&lt;div class="video" style="text-align:Left"&gt;&lt;span class="player"&gt;&lt;object height="285px" width="320px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/44RzntYsMZ4"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed height="285px" width="320px" type="application/x-shockwave-flash" wmode="transparent" src="http://www.youtube.com/v/44RzntYsMZ4" /&gt;&lt;/object&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="external"&gt;&lt;a href="http://www.youtube.com/watch?v=44RzntYsMZ4" target="_blank"&gt;Launch in another window&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;i&gt;I recommend launching the video in an external window and choosing the highest resolution available to facilitate reading the code&lt;/i&gt;&lt;br /&gt;
&lt;hr /&gt;
&lt;br /&gt;&lt;table&gt;&lt;tr&gt;&lt;th&gt;&lt;img src="http://i3.codeplex.com/Download?ProjectName=mpe&amp;DownloadId=145277" alt="NDependLogo_PoweredBy.PNG" title="NDependLogo_PoweredBy.PNG" /&gt;&lt;/th&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href="http://www.NDepend.com" class="externalLink"&gt;NDepend is a Visual Studio tool to manage complex .NET code and achieve high Code Quality&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>Redlen</author><pubDate>Mon, 07 Nov 2011 21:37:35 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20111107093735P</guid></item></channel></rss>