MPE 4.0 in Farseer

Jul 21, 2012 at 9:53 PM

So im trying to use the new MPE 4.0. I have my effects rendering but the coordinates are linked to the screen even with the farseer engine matrix. Any help on help to do this right?

 

 

Matrix projection = camera.SimProjection;
Matrix view = camera.SimView;

var matrix = Matrix.Identity;
var cameraPosition = new Vector3(camera.Position.X, camera.Position.Y, 0);

_spriteBatchRenderer.Transformation = Matrix.Identity;

_spriteBatchRenderer.RenderEffect(_particleEffect, ref matrix, ref view, ref projection, ref cameraPosition);